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==Dungeons & Dragons 4e== The closest thing 4th edition version of the Half-Vistani appears in the 4e Raveloft Player's Guide, which is a free download that can be found on the Fraternity of Shadows website. ::Ability Score Modifiers: +2 Intelligence, +2 Wisdom ::Size: Medium ::Speed: 6 square (30 feet) ::Vision: Normal ::Skill Bonus: +2 Insight ::Curse of the Blood: Racial Encounter Power, Range 10, Immediate Reaction triggered when an enemy deals damage to you, targeting the enemy that dealt damage to you. The target takes a -1 penalty to all defenses against your attacks until the end of your next turn, and whilst this curse lasts, attacks of yours deal bonus damage equal to your Wisdom modifier. ::Group Intuition: You grant non-giomorgo allies within 5 squares a +1 racial bonus to Insight checks. ::Human Blooded: You can take racial feats with both the Giomorgo prerequisite and the Human prerequisite. ::The Sight: You know the Fortune Telling ritual and can cast it without needing the Ritual Casting feat. ::Lunatio: +5 racial bonus to saving throws against Madness or Sanity Loss. ::Tribal Heritage: Gain a skill bonus based on your parental tribe: :::''Canjar'': +2 Arcana :::''Corvara'': +2 Thievery :::''Equaar'': +2 Nature :::''Kamii'': +2 Bluff :::''Naiat'': +2 Acrobatics :::''Vatraska'': +2 Heal :::''Zarovan'': +2 Perception However, for those who are unable to use 3PP material, the closest thing you have to half-Vistani is the ''Vistani Heritage'' line of feats from Dragon Magazine #380. The initial feat requires you to be of any humanoid race and grants a +2 to Diplomacy with other Vistani on top of mastery of the Vistani Blooding ritual and the Evil Eye of the Vistani power, an Encounter ranged attack that uses a mental stat vs. Will and if successful grants combat advantage and an inability to move any closer to the half-Vistani for the turn. It also offers a rather grand number of feats to select later on. *Advantageous Eye (Your power now gives combat advantage to everyone) *Black Vistani Cat (Requires an arcane class and a black cat [[familiar]]; you can now use your power with the cat acting as the origin point without provoking) *Cosmic Eye (Requires [[Sorcerer]] with Cosmic Magic; your power now deals fire and radiant damage equal to your Cosmic Power bonus) *Covenant Eye (Requires a divine class with Channel Divinity; you can sacrifice your use of Channel Divinity to recharge your power) *Enmity's Eye (Requires [[Avenger]]; whenever you use your power on your oath foe, you do not provoke. If nobody is near you when you use it, you can also roll twice to add +1d6 extra radiant damage. *Eye Wand (Requires [[Wizard]] with Wand of Accuracy; if you miss with an attack augmented by your wand, you can use your power as a free action on the same target) *Eye of Death and Despair (Requires Assassin with Assassin's Shroud; when you use your power on an enemy under a shroud, your target is now immobilized and grants combat advantage for a turn) *Eye of Paranoia (Your power forbids the target from making reactions or immediate actions and cannot make opportunity attacks) *Fell Vistani Hound (Requires [[Ranger]] with wolf companion; your pet now has combat advantage whenever you flank an enemy) *Maledictor's Eye (Requires [[Invoker]] with Covenant of Malediction; your power now slides targets one square and whenever they miss an attack, you can slide them again) *Nature's Vindictive Eye (Requires [[Druid]] with Wild Shape; you can now use your power while in beast form as a minor action without provoking) *Orb of the Eye (Requires Wizard with Orb of Imposition; your power is now considered an at-will for purposes of your orb's power) *Persistent Eye (Requires epic tier; your power's effects are now save-ends) *Prophetic Preparation (Requires level 11 Wizard; You can now swap one unprepared daily utility power for one prepared daily and utility spell as a free action) *Visage of Vistan (Requires [[Warlock]] with Vestige Pact; you now have the Vistan Vestige, which augments Eyes of the Vestige by sliding a target 1 square while giving a Pact Boon that allows you to slide a target of Warlock's Curse by a number of squares equal to Int Bonus whenever another victim of the curse dies) *Vistani Fencer (+4 to attacks with light and heavy blades against a target of your power) *Vistani Foresight (Requires epic tier; add +2 to Initiative and gain another Action Point every long rest) *Vistani Guardian (You can master and perform Warding or Binding rituals. Once per day, you can ignore the material costs of one such ritual that you have mastered) *Vistani Healer (You can master and perform Restoration rituals. Once per day, you can ignore the material costs of one such ritual that you have mastered) *Vistani Jongleur (You can master and perform Bard rituals. Once per day, you can ignore the material costs of one such ritual that you have mastered) *Vistani Knife Fighting (Whenever you miss a melee or close attack on a target of your power, you can either shift a square or move your full speed as a free action. *Vistani Pathfinding (You can master and perform Exploration or Travel rituals. Once per day, you can ignore the material costs of one such ritual that you have mastered) *Vistani Seer (You can master and perform Divination or Scrying rituals. Once per day, you can ignore the material costs of one such ritual that you have mastered) *Vistani Thief (You can master and perform Deception rituals. Once per day, you can ignore the material costs of one such ritual that you have mastered) *Warlock's Eye (Requires Warlock; your power can now add damage as if it used Warlock's Curse, even if you used that power already on that turn) *Wild Magic Eye (Requires Sorcerer with Wild Magic; your powers' damage is now the same type as your wild magic and adds damage as if it were subject to Chaos Power) You also gain access to the Vistani Execrator [[Paragon Path]] if you have this particular feat and are either any arcane class or have the Covenant of Malediction feature (key to Invokers).
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