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=Culture= Traditional halfling culture has changed a lot over the editions. Back in [[Advanced Dungeons & Dragons]], they shared the same attitudes as their hobbit ancestors; they lived simple, bucolic lives in fertile farm country, where they fished, farmed, hunted, snared and generally lived the lives of content rural peasantry. They have no great ambitions outside of living a comfortable life, full of the simple pleasures - predominantly food, celebrating with their friends, strong drink and sharing various little trinkets and baubles. Gift-giving is especially important to them. Family is hugely important, and fittingly enough, halflings often have huge families. Problem was, that kind of lifestyle isn't conductive to going out and be a hero, so when 3rd edition came along, the developers decided it was time to add some reason for the halflings to come in contact with the rest of the world and occasionally adopt a lifestyle of murderfucking monsters for fun and profit like proper adventurers. Whilst they still had a lot in common with their old selves, now they tended to be nomads who lived in travelling caravans (similar to the "prehistory" alluded to with actual Hobbits) wandering where the winds take them. 4th edition continued in 3rd edition's steps, portraying its halflings as river-dwellers who lived on houseboats and traveled the lakes, creeks, streams, swamps and deltas of the world, surviving through trade. 5th edition went back to 3rd edition, with a heavy dash of AD&D. There are variants per setting and edition; we'll get to them in the Subraces below. Where not hobbits it's usually because the Big Folk have been screwing them over one way or another, so trend [[grimdark]]. According to Cricky Hitchcock in ''White Dwarf'', "Hobbits" like nothing better than to [[Fiend_Factory#White_Dwarf_.239|watch gladiatorial combat]] between "[[xvart|svarts]]" and [[kobold]]s. Hard to believe this didn't get into canon, eh. (Although, if we were talking ''[[Jerren]]''...) ==Religion== The halfling religion is fairly simple. Most halflings adopt, or at least respect, the faiths of their closest neighbors but they do have their own dedicated pantheon. Small and unassuming, the two most important figures in it are [[Yondalla]], their creator-goddess, and Littleman, the iconic halfling folk hero who thrills and delights the little 'uns with stories of his winning over the bigger and scarier races of the world through charm and cunning. Halfling prayers are a masterpiece of understatement, similar to "Yondalla, I hate to bother you but there is a minor problem I was hoping you could help me with."
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