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==Hangers on / Brutes== ===Cephalopod Spektor=== House Delaque use some strange bio-cybernetic technology not seen anywhere else. A "Spektor" is a floating, matrix-esque squiddie robot that is keyed to a single user. The core cogitator of each Spektor is formed from a cloned portion of the users brain, cultured to the point of adulthood, and then installed in the robotic body. This gives it a unique connection with the user, able to anticipate their needs and act as a powerful and loyal watchdog. However it's shared brain matter means that it often suffers the same obsessions and idiosyncrasies as it's master. ===Piscean Spektors=== Whether or not the tales of underground oceans and immense slumbering gods are true, House Delaque does have some kind of relationship with a xenos race called the '''Pisceans'''. [[Saharduin|In life they are shark headed and immensely strong]], yet are never encountered in settlements ''(which might be underwater)'' and no effort has been made to communicate between themselves and the Imperium. They only ever come to the surface to die, where they are recovered by House Delaque artisans to have their brains transplanted into powerful cybernetic armatures as like the more common Cephalapod Spektors. While this may not seem especially relevant, considering that Delaque have many cybernetic devices at their disposal, and other Houses have access to Ambots which appear to be similar in scope. The difference is that the Pisceans also have access to the Psychoterica and share the same inscrutable goals. By freeing them of their physical bodies they become even more powerful. If they weren't true psykers before then they most definitely are by the time they get their cybernetic bodies, making them an exceptionally dangerous foe to deal with. ===Spyker=== It is said that they use particularly vile concoctions made by [[House Escher]] to forcibly bring out psychic powers in some of their number. These unfortunates are strapped into medicae harnesses and injected with a concentrated Ghast solution over many months or years in order to enhance any latent psychic potential. Those who survive the process have their bodies atrophy from prolonged lack of use; and must remain within the support of the harness for the rest of their lives. In exchange, those medicae harnesses are upgraded with flight mechanisms, giving them a means of moving around, and their craniums enlarge along with their destructive psychic potential, essentially becoming warp infused versions of [[House Goliath|Goliath]] Zerkers. ===Psychoteric Thralls=== Members of House Delaque are not the only ones who can tap into the gestalt network of the Psychoterica. Presumably it is quite easy for House Agents to locate these individuals and capture them before they become a threat. These Thralls can be used as the focal point for allied Delaque psykers, who are able to cast wyrd powers using them as the origin source. Most times they are simply unfortunate citizen workers who have been caught up in gang warfare, but other times they are actual gangers from other Houses. Giving players a great opportunity to add a model from a different faction to their collection, even coming with steep debuffs to Leadership and Willpower to their former allies.
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