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===8th edition=== [[File:217004_md-Tyranid_Hydraphant.jpg|500px|right|thumb|Fan-art depiction of the Hydraphant. If you can't tell, it is the giant bug that dwarfs the Hierophant.]] A Hydraphant is a single model armed with two Hydraphant Dire Bio-Cannons, a pair of Spore Cloud Scything Talons, Pyro Acid Breath, a Venom Mortar Launcher and Feeder Tendrils. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts !! PP |- | Hydraphant || * || * || * || 16 || 15 || 90 || * || 10 || 2+ || 8000 || 350 |} {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Spore cloud scything talons || Melee || Melee || X2 || -5 || 5D3 || Successful attack rolls made against {{W40kKeyword|Infantry}} score 3 hits instead of 1, but suffer a -1 to hit. You can also re-roll wound rolls of 1 for this weapon. |- | Hydraphant dire bio-cannon || Macro 12 || 96β || 16 || -3 || 2D6 || Every wound roll of 6+ against {{W40kKeyword|Vehicles}}, {{W40kKeyword|Monsters}} or {{W40kKeyword|Titanic}} units inflicts an additional 3D3 mortal wounds in addition to its normal damage. |- | Pyro acid breath || Pistol 4D6 || 18β || 6 || -3 || 2 || Units hit by this weapon suffer a -1 to their leadership characteristic until their next turn. This weapon automatically hits its target. |- | Venom mortar launcher || Heavy 20 || 36β-360β || 6 || -2 || 1 || Units hit by this weapon suffer a -1 to their leadership characteristic until their next turn. This weapon does not require line of sight to hit its target and a unit targeted by this weapon does not gain the benefit of cover. |- | Feeder tendrils || Melee || Melee || User || -3 || 1 || Make 4 hit rolls for each attack made with this weapon, instead of 1. Every model slain by this weapon or every 2 damage dealt by this weapon heals the bearer of this weapon for 1 wound. |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS !! Attacks !! Casting bonus !! Invulnerable Save |- | 70-90+ || 18β || 2+ || 2+ || 6 || +3 || 3+ |- | 40-69 || 14β || 3+ || 3+ || 5 || +2 || 4+ |- | 20-39 || 12β || 4+ || 4+ || 4 || +2 || 5+ |- | 10-19 || 10β || 5+ || 5+ || D3 || +1 || 6+ |- | 1-9 || 8β || 5+ || 6+ || 1 || +1 || 7+ |} Wargear options: *A Hydraphant must choose one of the following three abilities: **Incendiary Ichor and Burning Flesh **Gigantic Swarm Incubation Chamber **Attention of the Norn Queens +500p Abilities: *Incendiary Ichor and Acidic Flesh: The flesh of the Tyranid's largest creatures is loaded with acids and combustible fluids which will squirt out of any wounds and instantly catch fire, dousing nearby enemies with flaming acid. **Each time this model fails a saveroll from an attack made by an enemy unit within 12β roll a D6. For each roll of 5+ the enemy unit suffers a mortal wound. If the enemy unit is within 3β it suffers 2D3 mortal wounds on a 2+ instead. *Gigantic Swarm Incubation Chamber: A cavernous space inside the hydrophant in which it stores excess biomatter and smaller Tyranids which it will spill out onto the battlefield to surprise its foes. **This model gains the {{W40kKeyword|Transport}} keyword and may transport up to 40 {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Genestealers}}, {{W40kKeyword|Termagaunt}} {{W40kKeyword|Hormagaunt}}, two units of up to 6 {{W40kKeyword|Hive Guard}}, {{W40kKeyword|Tyrant Guard}} or {{W40kKeyword|Warriors}}. It may also transport a single {{W40kKeyword|Hive Tyrant}}, two {{W40kKeyword|Broodlords}} or two {{W40kKeyword|Tyranid Prime}}. *Attention of the Norn Queens: Hydraphants are tasked to perform extremely important tasks, and subsequently will be watched over specifically by the norn queens in orbit, instead of being treated as just one of the numerous horde. **This model adds an additional +1 to its psychic tests, +1 to its invulnerability saves and 12β to it's "shadow in the warp" and synaps abilities. *Titanic monster: Weβre talking bigger than [[Imperator Titan|Imperator Titans]] levels of huge here, seriously, these things are enormous. **A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends itβs move more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they possess the {{W40kKeyword|Infantry}} keyword. In this case it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. *Massive psychic backlashing: Hydraphants (like the smaller Dominatrix) act as massive command and control hubs for a Hive Tyrant's invasion on a planet. If they were to ever be slain then its psychic backlash would severely cripple any hopes the Tyranids have of devouring the planet. **When this model is slain all friendly {{W40kKeyword|Tyranid}} units (any in reserve are simply slain) suffer D6 mortal wounds and all friendly {{W40kKeyword|Tyranid}} units with the {{W40kKeyword|Psyker}} keyword suffer 2D6 mortal wounds. *Shadow in the warp: **Enemy psykers within 36β of this model subtract 1 from their psychic tests. In addition, this model does not suffer perils in the warp for rolling greater than 12 when manifesting or denying psychic powers. *Synapse: **Friendly {{W40kKeyword|<Hive Fleet>}} units within 72β automatically pass morale tests and are not affected by Instinctive Behaviour. *Bio-Titan Psychic Field: Trying to get an attack to land on such a beast when itβs psychic might is channeled against you is a near impossible task. **This model has a 3+ invulnerability save against shooting attacks, subtract 1 from the roll against melee attacks. This will degrade as shown on the damage table. *Impossible entity: Such a creature made out of mere flesh and bone, and of such unimaginable size shouldnβt exist. But it does, and it continues to exist no matter how many bullets are thrown at it. **This model ignores all damage on a 6+ except damage dealt by {{W40kKeyword|Macro}} weapons. In addition, all enemy units within 36β subtract 4 from their leadership characteristic. If any enemy unit have (or are affected by) an ability that makes them automatically pass morale tests that ability is negated as long as the are within 36β of this unit however they only subtract 1 from their leadership characteristic. *Symbol of power: the presence of such a huge beast is inspiring to say the least to any allies near it, and they will therefore fight harder to provide it with the support it needs. **All friendly {{W40kKeyword|Tyranid}} and {{W40kKeyword|Genestealer Cults}} units with the synapse ability within 24" of a model with this special rule may make an extra attack in the Fight phase. In addition, any To Hit rolls of 6 made in the Fight phase by a ally unit within 24" of a model with this special rule counts as 2 hits. *Clouds of death and despair: The Hydraphant constantly emits vast quantities of spores which shroud other Tyranids and choke itβs foes. **Enemy units targeting friendly {{W40kKeyword|<Hive Fleet>}} units within 24β of this model subtract 1 from their hit rolls. In addition, enemy units, that don't posses the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Titanic}} keywords, within 24β of this model subtract 3β from their movement characteristic and suffer 1 wound mortal at the end of their movement phase on a 4+ on a D6. This model is a psyker, it can attempt to manifest 3 psychic powers each friendly psychic phase, attempt to deny 3 psychic powers each enemy psychic phase, it knows the smite power and 3 psychic powers from the Hive Mind Discipline. Whenever a hydraphant attempts to manifest or deny a psychic power, add the bonus shown on it`s damage table. Faction Keywords: {{W40kKeyword|Tyranid}}, {{W40kKeyword|<Hive Fleet>}} Keywords: {{W40kKeyword|Titanic}}, {{W40kKeyword|Psyker}}, {{W40kKeyword|Hydraphant}}, {{W40kKeyword|Lord of War}}, {{W40kKeyword|Monster}}
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