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===Regiment Homeworld=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! Home World ! d100 |- | '''Hive World''': No claustrophobia, excellent sense of direction? Urban combat! ! 01β25 |- | '''Death World''': For these people, life was a war before they could speak. ! 26β40 |- | '''Feral World''': They fight like wild animals in the Skyfather's name. ! 41β55 |- | '''Agri-World''': Sturdy, hard-working types, glad to be off the farm. ! 56β60 |- | '''Civilized World''': Comfortable but not soft, ready to fight to preserve and spread civilization. ! 61β65 |- | '''Mining World''': At home using Heavy Machinery, not afraid of the dark and great in tight spaces. ! 66β70 |- | '''Feudal World''': Hard workers and steadfast warriors once they're convinced Lasguns aren't witchcraft. ! 71β75 |- | '''Shrine World''': They charge into battle eagerly, and their very prayers are warcries. ! 76β85 |- | '''Forge World''': Blessed by the Omnissiah to carry His light across the Galaxy. ! 86β90 |- | '''Lost Homeworld''': Ghosts do not fear death, but they seek life with a terrible fury.<br />(Roll again to determine what kind of world it was, before its loss.) ! 91β95 |- | '''Pleasure World''': Soft as clay before the firing of the kiln; war is their crucible. Likely sponsored by wealthy nobles using the planet. ! 96β100 |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! Home World Predominant Terrain ! d100 |- | '''Desert''': At home in sun, sand and wind. ! 01β20 |- | '''Garden/Mixed''': Every terrain represented, on the surface and in the recruits. ! 21β40 |- | '''Jungle/Swamp''': Masters of stealth and inured to disease. ! 41β60 |- | '''Ice''': Cold-blooded, with hearts of fire. ! 61β70 |- | '''Airless/Dead''': They know the void, and the tech required to survive it. ! 71β76 |- | '''Cavern''': Born in the bowels of the earth, they are natural sappers. ! 76β80 |- | '''Mountains''': Alpine hunting produces crack shots. ! 81β86 |- | '''Ocean''': They grew up in the dangers of the depths. ! 86β90 |- | '''Plains''': Wide, flat worlds produce excellent cavalry and tankers. ! 91β95 |- | '''Urban''': Good soldiers, once you get the cityboy out of the city. ! 96β00 |- |} Hive Worlds can instead/also roll on {| border="1" cellspacing="0" cellpadding="5" align="center" ! Predominant Hive Tier ! d100 |- | '''The Spires''': Clad in the best gear Daddy's money can buy, regiments of Upper-Hivers are rare but those that do exist are some of the most (over)confident in the galaxy, willing and able to prove that breeding will win out, even in the face of Mankind's most grizzly foes. ! 01-05 |- | '''Cavern/Underhive''': Recruited from the deeper levels of the Hive, Regiments of Underhivers are often comprised of an eclectic mix of outcast scum, gangsters, and desperate civillians. What they lack in discipline, they make up for in savagery and resourcefulness. ! 06β40 |- | '''Urban/Middle Hive''': The mass of the Hive, hearty if agoraphobic laborers and good, loyal citizens. ! 41β79 |- | '''The Whole Hive''': Huge and fractious, this clash of cultures is in danger of fighting itself as much as it fights the enemy, but in the hands of the right general and a competent team of commissars these regiments can play the different tiers' strengths off of each other to create something truly lethal. ! 80β95 |- | '''Outskirts''': The savage, toxic wastelands surrounding the Hives' bases belong to brutal tribes of mutants and Techno-Barbarians. These hardy fighters can survive almost anything, and are comfortable in some of the galaxy's most polluted battlefields... so long as they can be tolerated by others. ! 96β100 |- |} Hive worlds can still roll on the predominant terrain table to determine the environment outside the Hives (that is, if it is anything other than toxic wasteland) and before colonization. Mix up the result for flavor, such as hive cities in the depths of oceans, in mountain ranges, in deserts, in jungles etc.. If Urban is rolled, it could be a city planet with extreme population even by Hive World standards, or the leagues of multi-story Buildings between Hives act as the Planets version of suburbia though in both cases this also means the toxic mire has nowhere to go but down. Have fun if you rolled underhivers!
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