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==Special Skills== *'''Explode/Dogged:''' ''What are you gonna do with that big bat? Gonna hit me? Better make it count. Better make it hurt. Better kill me in one shot.'' **A Kuang Shi, upon taking damage that would render it unconscious, can choose to either remain active in '''Dogged''' state, allowing it to continue acting until it dies at end of turn, or '''Explode''', erupting into a circular template. Remember the skill won't activate if a Kuang Shi is instantly killed, such as failing an armor save to Shock ammo, or if there are friendly models within the blast radius. *'''Martial Arts:''' ISS has a higher than average number of martial artists in their army; Pheasants, Kanren, and Hsien Warriors all have enough CC to defend themselves in close combat, while Adil, Ninjas, and Cranes have the raw statistical power to make offensively closing to melee a viable option. You might wonder why Ninjas are available in an army specifically made up of Yu Jing troops when JSA is right there. It's a long story. *'''Sensor:''' There are six troopers in ISS with Sensor; all of them are viable. In addition to adding a whopping +6 to your Discover rolls vs Camo markers, Sensor allows you to "ping" that trooper's Zone of Control, performing a WIP+6 normal roll that, upon a success, Discovers all enemy troopers or equipment in Camouflaged or Hidden Deployment states. This is the '''number one way''' to fuck up a JSA player's day. Remember that enemy troopers also can't return to Camo state while within the ZoC of a trooper with Sensor, and Sensor has no effect on Impersonation markers.
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