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===Special Skills=== '''Hacking area: entire table:''' Nomad hacking capabilities are one of the reasons Ariadna became popular. Nomads have access to HD+ on WIP 14 and 15 profiles for low points and an absurd number of repeaters. Basically, if it's hackable, Nomads will find it. While KHD units could use this to get at Nomad hackers, they may find themselves in a situation not unlike trying to outshoot PanOceania. Nomad hackers do not have the special hacking devices of other factions, instead they trade that for some of the highest BTS in the game. '''Courage and Religious Troop:''' Courage being a signature of Corregidor and Religious Troop of Bakunin Reverend Agents. Nomads usually have medium armor, which is enough to survive most shootouts and having your guys stay where you want them is a useful skill. '''non-Courage and Religious TAGS:''' A blessing and a curse, all nomad tags are manned and lack courage. As a plus, this does mean that you have the ability to GTFO if you survive a particularly nasty ARO if you are positioned in such a way you can move to cover or out of line of sight. Downside is that your main battle tag can decide to run away from a base combi rifles. The trick is to position your tags while taking into account how you may be forced to move. Remember if you don't have a valid guts resolution you will stay where you are. '''Toolbox units:''' A lot of Nomads units can perform several jobs at once. No, not just having different loadouts β all on one model. It is especially true of Corregidor units. '''Engineer:''' Being meteorheads, Nomads have quite a few Engineers. Standard issue Clockmakers are better than other factions' equivalents, while all the other ones are engineers in addition to having other skills. Vanilla, Tunguska, and Bakunin all have access to Fiddler as a fast aggressive wip15 engineer as well. '''Rocket Threat Area:''' having access to the aforementioned hacking area, Nomads have one of the most oppressive threats of guided missiles in the game. If it exists you can probably find one way or another to get it under a repeater, target it, and let it rain. While fun, this is order inefficient. Its best to spotlight in ARO rather than risk failing a B1 order in active turn. '''Arial and Forward Deployment:''' Nomads tend to have the ability to start up to board on at least one often-used unit per sectoral whether it be morans, hecklers, or zeros. Each is EXTREMLY valuable. Vanilla, Bakunin and Tunguska have access to the arial deployment Meteor zond for additional aggressive FO bot placement and repeaters. Corregedor lacks this unit, but makes up for it with access to Carlotta, the only nomad paratoop(drop zone) unit in the faction, tomcats, very useful utility specialists, and hellcats, the most reliable combat drop units in the game. '''Flexibility:''' Nomads, in general, tend towards being a 'jack of all trades' somewhat in a similar vein to Yu Jing. However, whereas, YuJing tends to bring that notion to the table, Nomads generally need to pick and choose what they want to focus on at the list building stage. We have access to bring most tools so you have the ability to hard counter many factions provided you list build properly.
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