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==Invokers of Thu'um?== It's not quite as obvious as, say, the [[Runepriest]] and its love affair with [[rune]]s, but the defining element of the Invoker is that they... well, "invoke". They speak divine words of creation, draw holy gylphs, and call upon the hidden names of gods and angels, with these mystic syllables turning words into power. It didn't go unnoticed by /tg/ that this is pretty similar to the concept of the Thu'um seen in [[The Elder Scrolls|Skyrim]], which was released about the same time. Divine Power didn't help by introducing two [[Paragon Path]]s that further reminded /tg/ of the Thu'um-mastering order of the Greybeards; the Adept of Whispers, an invoker who attempts to master the power of speech (both divine ''and'' mortal) by only speaking when needed, and the Speaker of the Word, an invoker who has mastered a single divine Word of Power so potent that each syllable can kill and they never dare to speak the whole Word in a voice higher than a soft tone. Was this intentional? Who can say? The [[Player's Handbook]] 2 came out before Skyrim did, but, given the long development cycle of Skyrim, and the long lore that both franchises have, it is impossible to say if someone ripped someone else off, or that this is just a coincidence. Doesn't mean you can't play your Invoker as a Thu'um master if you want to, of course. Make sure to play a [[Dragonborn]] Invoker so [[meme|you can be Dragonborn while you're Dragonborn.]] {{D&D4-Classes}}
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