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==[[Total War: WARHAMMER|Total War: Warhammer 3]]== Kairos is the first playable Legendary Lord for Tzeentch in Total War: Warhammer III, where he leads the Oracles of Tzeentch faction against the forces of Cathay. In story, Kairos has been sealed out of the Chaos Realms by the dying [[Ursun]]'s roar, and is looking for a spell to get himself back in. This spell comes in the form of the Book of Fates from [[The Advisor]], who offers to give him Ursun's eyes to see the present in exchange for a drop of Ursun's blood to break his curse from the book. As part of a Tzeenchian faction, Kairos has the Changing of the Ways, a campaign ability that lets Kairos mess with factions without needing direct intervention, for example he can take a settlement for himself or give it to a different faction without needing to go to war, or he can trigger a war between two factions at will. This consumes Grimoires, a currency you obtain fighting battles and with some buildings. Kairos is one of the most powerful spellcasters in the game, with the ability to swap out spells from other lores and a technology, that increases winds of magic recharge for ever pink/blue horror unit in his army that isn't engaged in combat, so he can fly around and burn enemies to a crisp. His unique skill tree buffs spellcasting, decreases miscasts, buffs some units like Lords of Change and buffs barriers in his army. He also has some unique blue line skills that grant buffs factionwide, something rare for a Legendary Lord. These buffs mainly affect his Changing of the Ways, but he also buffs public order factiowide. He's garbage in melee though, so keep him away from dedicated fighters. In the Realms of Chaos campaign, he starts in the northeastern part of the Chaos Wastes, a couple of provinces away from Cathay. You will have to balance between consolidating your starting position and striking out at Cathay before they spiral out of control. You have a couple of allies close to you, but you will have to do a bit of cleanup before you can focus on Cathay, mainly from ogres and a minor Khorne faction. Your teleport stance, which lets you bypass mountains like the Greenskins, should work wonders in the Mountains of Mourn. Oh, and Ku'gath starts a couple of provinces south of you, but you should have no problems with him if push comes to shove. In the Immortal Empires campaign, Kairos follows the trend of his fellow monogod Legendary Lords, and starts in the southern tip of the Southlands, because of...reasons. He shares this position with Teclis, who also moved down south for reasons unexplained, and will be your main opponent early on. Not that you will lack fighting opportunities, since the land is plagued with Lizardmen. Volkmar is some provinces north of you, too. If you feel the pressure, the Southern Chaos Wastes is a decent place to expand and consolidate, with one minor Slaaneshi faction and one minor Tzeentchian faction, you should have no problem. Just watch out for Oxyotl. And you risk opening another front with Lustrian factions. So, be mindful of what you do. You have the tools, since Tzeentch is in a great position in terms of army composition.
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