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==Total War Warhammer== Ku'gath is the starting Legendary Lord for the Nurgle faction. A slow BUT TOUGH Lord with access to magic ([[Warhammer_Magic#Lore_of_Nurgle|Lore of Nurgle]]) and acts as an [[artillery]] piece ([[Wat|by yeeting Nurglings at the enemy]])! Fitting his title as the Fetid Brewmaster, his unique mechanics allow him to create your own plagues that cause a variety of effects to you and enemies. Despite being a bloated pile of rotting meat and pus who spends his days making more and nastier plagues, Ku'gath is articulate, perceptive, polite and jovial. In the Realms of Chaos campaign, he's the only greater daemon who does not threaten or bully [[The Advisor]] in their introduction. He joins the fight to seize the dying [[Ursun]] and use his corpse as a reagent for his experiments. Ku'gath specializes in buffing Nurglings, his faction effects and unique skill tree both reduce their upkeep, give them [[regeneration]], and [[Buff|buffs]] their stats, to the point that it gives Ku'gath a cheaper, effective frontline with tier 1 units. You can skip plaguebearers mostly as Ku'gath. His unique skill tree also gives him the capacity to summon Nurglings, more ammunition to his artillery duties, among other things. In Realms of Chaos, Ku'gath starts in the south part of the [[Chaos Wastes]], bordering [[Norsca]]. His first fights will put him against some [[Ogre Kingdoms|Ogres]] and [[Dwarf (Warhammer Fantasy)|Dwarfs]]. The real challenge comes from the fact that early on, [[Kislev]] will expand near your position. A faction that completely outclasses you given the fact that most of their infantry has range, something that Nurgle has no early-game answer to. You won't be able to deal with them on an even field until you get your [[Soul Grinder]]s, and that's a long way to go. Not to mention you are a stone throw's way to [[Kairos Fateweaver|Kairos]], another faction that specializes in range. Tread carefully. In the [[Immortal Empires]] campaign, Ku'gath starts on the Dragon Isles, near the [[Dark Lands]]. Your expansion in the tropical paradise will lead you to butt heads with [[Helman Ghorst]] and his merry band of [[zombie]]s. And he [[Fail|isn't affected by your plagues]]. If you beat him, you have [[Prince Imrik|Imrik]] near you doorstep. [[Fun|Joy]]. After that, it's your choice, really. You can expand in the [[Dark Lands]], go bully the dwarfs, or maybe take a ticket to [[Cathay]]. {{Template:Daemons-Characters}} [[category: Daemons]]
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