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Last Stand - Necron Overlord
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==Weapons== '''IMPORTANT NOTE:''' The Necron Overlord's weapons fall into one of three categories. Ranged Staves of Light (Staff of the Obelisk, Celestial Staff, Staff of the Phaeron, Lance of Annihilation) do not provide Fearless or Unshakable, since they help the Necron Overlord bypass one of his main downsides (his mobility) but they do hit much harder in melee than would normally be expected from a ranged weapon. The Voidreaper provides both Fearless and Unshakable, but in return has a terrible special ability and really is mostly a beatstick. The Doomsday Edge, Warscythe of Extinction, and Warscythe of the Phalanx provide Unshakable, but not Fearless, since they also give useful abilities. More than any other choice, your choice of what weapon you are using will determine your playstyle. Choose wargear to emphasize your new role and you will find it works quite well for you. *'''Staff of Light''' - ''Default'' **Two-handed Ranged Weapon ** 10.8 DPS ** +25 energy *** Unlike most default weapons, the Staff of Light you start with is actually pretty good. By no means is it worth taking beyond the most elementary levels, but when first starting out, the combination of halfway-decent ranged damage with a good rate of fire and a decent amount of bonus energy makes it a decent pick. Shelve it once you get better, however. *'''Staff of the Obelisk''' - ''Level 1'' **Two-handed Ranged Weapon ** 5.1 DPS **Traits: Armor Piercing (Melee attacks ignore 100 points of armor), Area of Effect (Deals damage in a radius) *** The staff of the Obelisk's low DPS belies its wide area of effect and shotgun-like spread. It's a decent weapon for ranged lords, which remains surprisingly viable for most of the Necron Lord's career (provided you go with Diadem of the Nemesor), as, unlike most Necron Lord weapons, it actually has an area of effect and thus is capable of taking out small groups. Built-in Armor Piercing also means that it's good at taking out tougher medium-armored enemies like Space Marines. It also doubles with a decent amount of close-combat damage. The main drawback: It doesn't have the single-target damage or bonuses of the other staves, making it mostly for killing blobs or single tough targets at close-range. *'''Celestial Staff''' - ''Level 1'' **Two-handed Ranged Weapon ** 20.7 DPS **Traits: Armor Piercing (Melee attacks ignore 100 points of armor), Rush of Battle (Attacks lower ability cooldowns) **+15 Energy **+15 Health *** A decent health and energy bonus pairs with a pretty damned good rate of fire to make this a good ranged weapon against single targets. Though the Staff of the Phaeron is way better against single foes, and the Staff of the Obelisk is way better at crowd control, the Celestial Staff is hardly a bad weapon and Rush of Battle is a halfway-decent ability, especially with good positioning. With good micromanagement and the Glyph of the Tireless Harvest, this can get your cooldowns to an almost hilariously low degree. Worth considering for power-focused builds. Can use force attack to get Rush of Battle as well. With the Glyph of the Tireless Harvest the Nightbringer's cooldown is over almost right after he's done blasting things so you can spam him all game. Played one game on bloodied beat all 20 waves no deaths killing with nothing but the Nightbringer. *'''Warscythe of Extinction''' - ''Level 1'' **Two-handed Melee Weapon ** 14.6 DPS **Ability: Necrotic Barrier (15 Energy; draws a wall between two points and knocks down units standing where you place it) **Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback) **+1 Energy regeneration ***Swiss Army Warscythe. This weapon does it all: Gives good passives, has impressive damage, and even has a great ability, all for good measure. The Warscythe of Extinction has a great level of utility, and never stops being useful. Necrotic Barrier is not only a decent choice of weapon with ranged options, and not just an area denial tool, but a potent weapon in its own right, capable of causing significant harm to enemies when it's drawn THROUGH an enemy squad. Mostly useful for tearing apart light infantry, this can even splatter a Marine unit if it gets dragged through the wall's formation too hard. The fact that it gives an energy regen boost is just gravy. Constantly underestimated, this weapon will virtually never let you down. *** At early levels, the energy regen from this is nearly enough to completely offset nanoscarabs, meaning you can have nearly infinite crazy health regen. By level 16, an accessory comes along that you can combine with this to make Nanoscarabs truly infinite (you can literally turn them on, leave them on all level and still have some energy regen left over to use other abilities, like Necrotic Barrier), but this has great early tanking potential. *'''Voidreaper''' - ''Level 6'' **Two-handed Melee Weapon ** 30.0 DPS **Ability: Entropic Strike (Removes armor from an enemy, plus any nearby ones) **Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback), Fearless (Immune to suppression) **+1.5 Health regeneration *** Voidreaper is the most powerful of all the Necron Overlord's weapons in terms of damage-per-second; other warscythes may do more per hit or more aggressively, but none of them have the blend of speed, power, and passives this monster has. No real crowd control, but you'll kill fast enough to deal with small packs and lets be real you're bringing Immortal Reclamation for that anyway. Devastating against single armored targets, and the Entropic Strike will let your buddies hit just as hard. The combination of Unshakable and Fearless gives you some good mobility, but turns your wave 16 clone into a relentless bastard that will chase you right across the map. Still the most OP fucking melee weapon in the game- insane DPS, Unshakable AND Fearless, extra tankiness and completely ignores armour, with only one real rival. Only drawback is that you'll get tarpitted to fuck, but Glyph of the Reclaimer will solve that little problem for you. *'''Staff of the Phaeron''' - ''Level 11'' **Two-handed Ranged Weapon ** 37.5 DPS **Traits: Armor Piercing **+75 Energy *** The heavy hitter of the Necron Lord's ranged weapons, the Staff of the Phaeron has obscene damage-per-second, plus a massive energy buff for the wielder, making it a premier weapon for caster builds. The downside: It has a relatively slow recycle range, so while every shot does tons of damage, the Necron Lord is more vulnerable to being swarmed. Correctly used, it's devastating, as it can cut the legs out from enemy heavies long before they can get anywhere near you, and the energy buff means additional healing or support is that much easier to come by. *'''Lance of Annihilation''' - ''Level 15'' ** Two-handed Ranged Weapon ** 16.6 DPS ** Abilities: Annihilation Barrage (20 energy; Fires a bunch of beams in a line at the target area, like a Dreadnought's Assault Cannon Sweep) ** Traits: Armor Piercing (Melee attacks ignore 100 points of armor) ** 1.3 Health Regeneration *** Single shot damage is even higher than the Staff of the Phaeron, but the rate of fire is laughable. Annihilation Barrage is probably the most destructive ability available to the Overlord short of the Nightbringer and will gib an entire line of weenies, but it's slow to fire and rather narrow, meaning it's easy to miss if the target starts moving while you're starting it up. You could possibly build an ability-based loadout around it, but you'd need Glyph of the Tireless Harvest since the cooldown is irritatingly long and your basic shots are just too damn slow. Still, between the passive health boost and long range, this is a surprisingly utilitarian option, and gives players the option of much more flexible tactics. Just plain effective, even if the recycle rate of the weapon is horrid. *'''Warscythe of the Phalanx''' - ''Level 17'' **Two-handed Melee Weapon ** 16.1 DPS **Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback), Unending Vengeance (Killing blows with the WarScythe cause damage to near by enemies) **+100 health *** This heavy melee choice has abilities that are absolutely amazing. The HP boost alone is the stuff of legends; pair it with any major ability that boosts survivability (Nanoscarabs, Glyph of Living Metal, etc) and you're going to find that this one pays for itself before ever factoring in the thing's offensive capabilities. Thankfully, this weapon is no slouch there, either; though it swings slowly, each attack that kills an enemy triggers an explosion of energy that damages all nearby enemies, resulting in high cleave damage across the squad; seeing a Necron Overlord butcher an entire group of Cultists in 2-3 swings is not unheard of, and it even can help the Necron Overlord avoid being mobbed by high-threat mooks like Banshees and making you the bane of [[Tarpit|tarpits]] everywhere. The only real downside is that the damage blast of Unending Vengeance only triggers if you actually kill a target with the swing. Still, the best survivability weapon in the Necron Overlord's armory and a solid weapon through and through. *'''Doomsday Edge''' - ''Achievement Unlock: Complete 100 total waves as the Overlord'' **Two-handed Melee Weapon ** 13.5 DPS **Ability: Pitiless Strike (20 Energy; Damages all nearby enemies and stuns them.) **Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback) **+30 Energy *** Like the Warscythe of the Phalanx, the Doomsday Edge swings slowly, but hits hard, if a little weaker. In return, it offers a nifty energy buff and perhaps most notably, a terrifically useful ability in Pitiless Strike, which is a top-notch move for clearing space and obliterating tarpits. It can also be used on enemies that will survive the damage just to stun them, making it useful for peeling melee units off of squishy allies, or extending your own survivability when tanking strong enemies by stopping them from dealing damage to you. If timed well, the effect can be used right after a melee attack to increae DPS and it can help disrupt enemies who would otherwise overwhelm you. The delicious energy buff it also gives you helps you use it (and pretty much everything else) whenever needed, and it has great synergy with the Necron Lord's other attacks. The only downside is that it's a skosh energy-hungry and the casting time is a bit long, so it has to be timed well, especially on enemies that are moving.
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