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==Worshippers== Lathander is pretty much the stereotypical "Good God" of any particular setting. As the god of Light, Birth, Growth, Healing and "the Sun" he is worshipped by practically anyone with a sense of hope and plausibly has an organised religion which includes [[Paladin]]s, [[Druid]]s and [[Wizard]]s. In fact, you could steadily remove each of the goodly gods and Lathander could have a good reason for standing in. So he could very well stand alone as the only god in a monotheistic religion. Amaunator is very similar to Lathander as a head honcho deity of light and everything, but instead of being the god of [[Stupid Good]], he is instead a god of [[Lawful Stupid]]. His worshippers appreciate him as the king of timekeepers, order, contractual obligations and keeping shit from falling apart. So can find adherents practically anywhere; just like Lathander. The difference is that followers of Amaunator can afford to be a bit more cynical about all that pansy ass "good" stuff, and just expect to be treated fairly. ===Morninglord=== Lathander's unique prestige class is the quintessential Cleric boost. There is literally no downside to being a Morninglord so long as you qualify. It continues the divine spellcasting progression as normal and stacks for Undead Turning purposes, which are the two main things Clerics do anyway. So on top of that you can now double the area of ''Light'' spells, gain bonuses on Craft and Perform Checks, cast ''Daylight'' and ''Searing Ray'' as a spell-like abilities. You also gain greater and maximised turning abilities, and eventually gain the ability to heal yourself of practically anything once per tenday, and finally start generating your own light source, which also adds to your saves and armour class against undead. Like we said, so long as you worship Lathander, this prestige class makes normal levels in Cleric absolutely redundant. ===Sunmaster=== Instead of Morninglords, Clerics of Amaunator become Sunmasters, who absolutely have to take the domains of Law and Sun in order to qualify. Sunmasters are a different type of animal to Morninglords; focused more on getting stuck in to their enemies rather than healing or undead turning. While they do continue gaining full spellcasting progression, they don't continue improving their undead turning at all. Instead they transfer their Law and Sun spells to their normal spellcasting list, while also gaining access to the "Planning" Domain as a third domain; this actually improves their damage potential with the number of fire based spells that "Sun" gives them access to. They also learn to cast ''Searing Light'' as a spell-like ability and gain an increasing resistance to fire. The ultimate ability of the Sunmaster is to turn themselves into a roiling ball of gaseous plasma for up to 10 rounds per day, acting like ''Gaseous Form'' but making them radiate light and damaging fire to anything they come into contact with.
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