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===Mass Categories=== Each character has a Mass attribute, determined by race and armour, and influenced by other items. Mass affects movement speed, sinking/swimming, use of hookshot, resistance to knockback, and so on. Mass 0 is as light as a feather, while Mass 6+ sinks like a stone. Negligible (0 Mass): -0k2 penalty to Physical|Power checks to lift or move heavy objects. Light (1-2 Mass): -0k1 penalty to Physical|Power checks to lift or move heavy objects. Medium (3-5 Mass): No special game effects. Heavy (6-8 Mass): +0k1 bonus to Physical|Power checks to lift or move heavy objects. Massive (9+ Mass): +0k2 bonus to Physical|Power checks to lift or move heavy objects. For forced movement effects, such as attacks with the Knockback quality (see the [[Legend_of_Zelda_RPG/GM_Resources#Effects|GM Resources]] section), the movement imposed is increased by 1 for each category lighter, or decreased by 1 for each category heavier, that the moved creature is compared to the one imposing the movement. For example, a Hylian using an attack with Knockback 1 would move another Hylian 1 space (since both are Medium weight), a Deku Scrub 2 spaces (since the Deku is one category lighter), and wouldn't budge a Goron (since the Goron is one category heavier). A Goron using this same attack on a Deku would move the Deku 3 spaces, since it's 2 categories lighter than the Goron. Mass of Player Characters normally only ranges from 2-7 without modifiers from equipment and/or magic. Otherwise, only monsters fit the Negligible or Massive categories. Additional Mass from armor does not increase your Mass Category, but your Mass Category is treated as 1 higher for the purposes of forced movement when wearing heavy armor.
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