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Legend of Zelda RPG/GM Resources
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===Universal===<!-- Can be an effect or object. Kind of a miscellaneous category. --> *Armour X (Y): Reduces the damage increment of physical sources by X, to a minimum of Y. *Fixed: Cannot be moved. [Walls, Beamos, etc.] *Burn X: Ignite effects destroy it in X turns (Never destroyed if X = -1). Gains the Ignite tag until destroyed. [Ice with "Burn 0"; Deku Sticks with "Burn 3"; Keese and Torches with "Burn -1", etc.] *Blow: Moves objects with an effective Mass of 0, etc. [Gust Jar, Fans, etc.] *Hold (X): Objects with the Grip tag (and tag X, if stated) can attach to it. [Wooden Posts with Hold (Pierce); Gratings with Hold (Claw), etc.] *Switch X -> Y (Z): Changes X to Y when condition Z is fulfilled.<br>Switch X <-> Y (Z): Changes the state of something between X and Y when condition Z is fulfilled. Examples: **A target with "Switch Bridge [1] <-> Bridge [2] (Pierce)" causes a bridge to rotate between position 1 and position 2 when hit by a piercing weapon, such as an arrow. **Gibdos with "Switch Self -> Stalfos (Ignite)". **A panel with "Switch Door [1] -> Open (Light)", unlocking the next room when stuck by any effect with the Light tag. *Source (X/Y): Energy X (Light, Ice, Fire, etc.) or material Y (Water, Sand, etc.) originates from the object, then moves in a straight line until it strikes something. [Beamos with "Source (Laser)"; Waterfall with "Source (Water)"; Koume with "Source (Fire)", Kotate with "Source (Ice)" and Twinrova with "Source (Fire, Ice)", etc.] *Reflect (X/Y): When an effect with the Source (X/Y) tag strikes it, the object gains Source (X/Y). [Mirror with "Reflect (Light); Mirror Shield with "Reflect (Energy); Pipe with "Reflect (Water), etc.] *Invisible: Cannot be seen except through its interaction with objects or by effects with the Reveal tag. [Certain enemies, chests, bridges, etc.] *Illusion: Does not exist - proven through its interaction with objects or by effects with the Reveal tag. [Certain enemies, chests, walls, etc.]
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