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===Toughness Skills=== ------------------------ Skills based on the Toughness attribute involve physical stamina and resistance to harm, as well as being able to stand your ground. ====Endure==== REACTIVE Endure is used to ignore pain and push through adverse circumstances. Endure is used to survive without food or water for long periods of time, to fight through fatigue, and to ignore pain. Ranks in Endure are added to Fortitude checks to resist environmental heat and cold effects. Ranks in Endure are added to Climb checks made to prevent falling after being injured. Ranks in Swim add to your Endure checks to avoid drowning. ====Fortitude==== REACTIVE Fortitude is the ability to resist poison, disease, and infection. It represents your body's immune system. A strong Fortitude will help a poor peasant live longer. Twice your size modifier is added to your Fortitude rolls. Ranks in Endure are added to Fortitude checks when rolling to resist environmental heat and cold effects. ====Intimidate==== ACTIVE Intimidate is used to scare others into submission. You can spend an action to roll an opposed check against their Willpower roll. If you win, the target becomes Frightened. If you win by 10 or more, they become Terrified. These effects last for 1 round per point you beat their Willpower roll by. You must do something impressive or scary with your intimidate check. See Conditions for rules on Frightened and Terrified. ====Strength==== ACTIVE Strength lets you smash stuff and move things. For every 2 ranks you have in Strength, your Toughness is considered 1 higher for the maximum size of weapon you can wield. Strength determines how heavy of an object you may move or lift. Multiply your Strength modifier [Toughness + ranks + bonuses] by 20 lbs. for how much you can lift off the ground. You can push or pull twice that weight. These numbers are doubled for each size about 0 you are, and halved for each size below 0. As an action, you may push someone aside. You make a Strength check opposed by either Strength or Reflexes. If you win, they are pushed back as many feet as you won by. If you win by 5 or more, they fall prone as well. You may also use this ability as part of a move action to move past them. As an action, you can use a strength check to break through a barrier, or destroy an object. This roll is modified by the material of the barrier. Listed below are materials of size -3 [1 inch thick]. For each size larger, give a -1 penalty to the Strength check. Materials marked by * bend instead of break. To break a bendable material, you must beat the Strength Check by 5. Material ---- Paper: +4* Glass: +0 Wood: +0 Bone: -2 Iron: -4 Steel: -4* Stone: -6 Ranks in Strength are added to Grapple checks to carry or throw. Twice your Size modifier is added to your Strength rolls. ------------------------
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