Editing
Lillend
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==In 3e== [[File:Lillend 3e.jpg|thumb|right|200px|Like most "fey-themed" monsters in 3e's Monster Manual, the Lillend took a few whacks with the ugly stick.]] Lillendi managed to make it into the Monster Manual 1 for both 3.0 and 3.5, as well as getting PC writeups in both 3e's Savage Species and 3.5's Planar Handbook. This version of the lillend clearly uses its 2e lore as a base, but trimmed down and slightly shifted around. They are [[Ysgard]]ian angels that love/are associated with art, especially muscial art; destroying art or mistreating artists enraged them, and they are infamous for their ability to hold grudges and their love of violent retribution. They are now purely Chaotic Good in nature, having the Chaotic and Good subtypes. Their vast array of spell-like abilities has dwindled even further (Darkness 3/day, hallucinatory terain 3/day, knock 3/day, light 3/day, charm person 1/day, speak with animals 1/day, speak with plants 1/day), although they can now freely train as [[bard]]s, so it's not all bad. They retain the lore that the majority of lillends resemble elven women, with a spattering of men, but no mention is made of their 2e parthenogenesis or reverse-dickgirl traits. Oh, they also gained the weird trait of having feathers at the tip of their tail in this edition, perhaps because "colorful feathery-winged snake-person" was a little too close to the [[couatl]] for WoTC to resist. ===Lillend PCs=== [[File:Lillend savage species.jpg|thumb|200px]] In the Planar Handbook, Lillendi are presented as having the following base stats: ::+2 Intelligence, +2 Charisma ::Outsider ::Large ::Base land speed 20 feet, fly 70 feet with Average maneuverability. ::Darkvision 60 feet ::+4 racial bonus on Survival checks. ::[[Favored Class]]: Racial and [[Bard]] The lillend racial class spans 13 levels and looks like this: ::Hit Dice: 1d8, increase in value by +1d8 at ever level divisible by 2, maxing out at 7dh HD at level 12. ::Class Skills: Appraise, Concentration, Diplomacy, Knowledge (Arcana), Listen, Perform, Sense Motive, Spellcraft, Spot and Survival. ::Base Attack Bonus: +1, increases to +2 at level 2, +3 at level 4, +4 at level 6, +5 at level 8, +6/+1 at level 10, and +7/+2 at level 12. ::Base Saving Throw Bonus: Fort +2, Ref +2, Will +2. Increase all bonuses by +1 at levels 2, 6, and 10, maxing out at +5 to all saving throws at level 10. ::Skill Points: (8 + Int modifier) X 4 at first level, then 8 + Int modifier at levels 2, 4, 6, 8, 10 and 12. ::Weapon Proficiency: Simple and Martial weapons. ::Aligned Weaponry: A lillend's natural weapons and any weapons it wields count as Chaotic-aligned and Good-aligned for the purpose of overcoming damage reduction. ::Level 1: +2 Int, +2 Cha, Light (Sp) 1/day, +5 rcial bonus on saves against Poison, Natural Armor +1, Feat ::Level 2: +2 Int, +2 Wis, gain the Spellcasting & Bardic Music ability of a level 1 Bard, Speak With Animals (Sp) 1/day ::Level 3: +2 Str, +2 Dex, Charm Person (Sp) 1/day, Darkness (Sp) 1/day, Knock (Sp) 1/day, Natural Attack: Tail Slap (1d6 damage) ::Level 4: +2 Cha, Bardic Abilities increase to 2nd level, Darkness & Knock SLAs now 2/day, Feat ::Level 5: +2 Str, +2 Wis, Darkness & Knock SLAs now 3/day, Speak With Plants (Sp) 1/day ::Level 6: Bardic Abilities increase to 3rd level, +1o racial bonus on saves against poison, Fire Resistance 5 ::Level 7: +2 Str, +2 Wis, Tail Snatch (Improved Grab with Tail Slap), Constrict, Natural Armor +2 ::Level 8: +2 Dex, +2 Cha, Bardic Abilities increase to 4th level, Hallucinatory Terrain (Sp) 1/day ::Level 9: +2 Str, immunity to poison, tail slap damage increases to 2d6, Natural Armor +3 ::Level 10: Bardic Abilities increase to 5th level, Fire Resistance 10, Feat ::Level 11: +2 Str, +2 Con, Natural Armor +4 ::Level 12: +2 Dex, Bardic Abilities increase to 6th level ::Level 13: +2 Cha, +2 Con, Natural Armor +5
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information