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====Tyranids==== When their Codex hit, Tyranids in their entirety were absolutely insane. Units like the carnifex, which had 10 wounds(!), the equivalent of Terminator Armor in chitin (!!) and could regenerate [[bullshit|even from a negative total of hp (!!!)]], meaning it was nigh-on unkillable and would shred even a fucking Greater Daemons in tiny pieces given the chance (due to how CC worked back then only one combatant would get the chance to wound the other each turn, but since the 'fex regenerated the GD would have major trouble killing it for good even with a very good roll. Whereas on a poor roll, it would get cut to pieces.) Lictors were a nightmare to deal with (being basically undetectable until they entered CC), genestealers were already the genestealers we love (aka. fragile if spotted early, but close combat monstrosities able to butcher about anything in melee) and hive tyrants were just absolute beasts: [[rape|about as tanky and choppy as a carnifex, with decent dakka to boot and level 4 Psychic Mastery...]] On top of that, beyond how fast and tanky the models were in general, there came the army special rules. Tyranids didn't use wargear or strategy cards (comparable to what you could do during the game with CP in 8th edition), but they got something worse: instead of buffs, they made each enemy model/unit roll on a table with (potential) negative effects they would get right before the game started, to represent being harassed by bio-forms on the way and the planet's ecosystem reacting to the 'nids presence. on average, it wasn't ''too'' bad, the most common results being 'unit is fine' or unit's deployment is delayed one turn', but... special mention needs to go to ''Jones is acting Strangely'', which could instantly kill off the entire enemy unit if they didn't pass a dice roll and could entangle fellow squad members should they survive ''(there were also no rules to say that certain units were immune to the debuff, so anything from a [[Baneblade]] to a [[Bloodthirster]] or a whole squadron of Marines could theoretically be one-shot at the start of your enemy's turn if they rolled the debuff and failed the check, which could cripple entire strategies that were carried by specific units and [[Awesome|tilt the game in your favour]])''. Needless to say they were more than well equipped to curbstomp Chaos and Imperial armies AND go toe-to-toe with the other armies like the Eldar and Necrons that were also incredibly strong.
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