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=PC Stats= ''D&D'' has a long history of monstrous PC race options, particularly of the [[furry|beastfolk]] flavor. Lizardfolk are no exception, and have appeared as PC options in: * ''Dragon Magazine'' #185 (Shazak, [[Cayma|Cay-man]], [[Gurrash|Gator-man]]) - Basic D&D * ''Dragon Magazine'' #186 (Wallara) - Basic D&D * Hollow World Player's Guide (Malpheggi Lizardman) - Basic D&D * Dark Sun Campaign Setting, Revised ([[Pterran]]) - AD&D 2e * Complete Book of Humanoids (Common Lizardman) - AD&D 2e * Spelljammer Boxed Set: Lorebook of the Void ([[Astromundi Cluster|Astromundi]] Lizardman) - AD&D 2e * Complete Spacefarer's Handbook (Astromundi Lizardman) - AD&D 2e * Dragon Magazine #268 ([[Agrutha]], [[Crocodilian]], [[Varanid]], [[Geckonid]], [[Tokay]], [[Iguanid]]) * Odyssey: Savage Coast of [[Mystara]]: Orc's Head (Shazak, [[Cayma]], [[Gurrash]], [[Wallara]]) - AD&D 2e * Dragons of Krynn ([[Bakali]], [[Jarak-sinn]]) - 3rd Edition * Races of Faerun (Lizardfolk) - 3rd Edition * Pathfinder Roleplaying Game Advanced Race Guide (Lizardfolk) * Volo's Guide to Monsters (Lizardfolk) - 5th Edition Weirdly, there are '''no''' official Lizardfolk PC stats for [[Dungeons & Dragons 4th Edition]], despite the [[Monster Manual]] featuring stats for [[Bugbear]]s, [[Doppelganger]]s, [[Drow]], [[Githyanki]], [[Githzerai]], [[Gnoll]]s, [[Gnome]]s, [[Goblin]]s, [[Hobgoblin]]s, [[Kobold]]s, [[Minotaur]]s, [[Orc]]s, [[Shadar-Kai]], [[Shifter]]s and [[Warforged]] (the MM2 added [[Bullywug]]s, [[Duergar]] and [[Kenku]] to the list). This makes them one of the few long-running playable monster races not to be playable in 4th edition, which is weird considering 4e let you play [[Bladeling]]s. ==BECMI== For stats on the '''[[Shazak]]''', '''[[Cayma|Cay-man]]''', '''[[Gurrash|Gator-man]]''' and '''[[Wallara]]''', see their respective pages. ;Malpheggi <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Racial Ability Modifiers: +2 Strength, -2 Dexterity ::Minimum Scores: Strength 13+, Constitution 9+ ::Prime Requisite: Strength - +5% XP at Str 15+, +10% XP at Str 18+ ::Save as [[Cleric]] of equivalent level ::Magic Users: Malpheggi Lizardmen can take the [[Shaman]] bonus class and the [[Wokani]] bonus class, reaching 6th level and 4th level respectively ::Land Speed 90' (30') ::Swim Speed is 120' (40') ::Can breathe water ::Natural AC is 5, but cannot wear armor, other than shields ::Can make 2 claw attacks for 1d4 damage each when fighting unarmed ::Mandatory Skill: Survival (Swamp) ::Cultural Melee Weapons: Axe (Battle/Hand), Dagger, Sword (Short/Broad/Bastard), Hammer (War/Throwing), Spear, Javelin, Trident, Net ::Cultural Missile Weapons: Light and Heavy Crossbow ::Cultural Armor: All Shields ::Shamans can use: Axes, Hammers, Shields ::Wokani can use: Dagger, Net ::Malpheggi Lizardmen can reach 12th level in their racial class; after level 12, they gain 1 general skill slot for every 400,000 XP earned. :::1: 0 XP, 1d8 Hit Dice :::2: 1,500 XP, 2d8 Hit Dice :::3: 3,000 XP, 3d8 Hit Dice :::4: 6,000 X, 4d8 Hit Dice :::5: 12,000 XP :::6: 25,000 XP, 5d8 Hit Dice :::7: 50,000 XP, 6d8 Hit Dice :::8: 100,000 XP, 7d8 Hit Dice :::9: 200,000 XP, 8d8 Hit Dice :::10: 300,000 XP :::11: 400,000 XP, 9d8 Hit Dice :::12: 500,000 XP 10d8 Hit Dice </div></div> ==AD&D== For stats on the '''[[Cayma]]''', '''[[Gurrash]]''', '''[[Shazak]]''', '''[[Wallara]]''', '''[[Pterran]]''', '''[[Agrutha]]''', '''[[Crocodilian]]''', '''[[Varanid]]''', '''[[Geckonid]]''', '''[[Tokay]]''' and '''[[Iguanid]]''', see their respective pages. ;Common Lizardfolk <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Ability Score Minimum/Maximum: Strength 8/18, Dexterity 3/18, Constitution 6/18, Intelligence 3/17, Wisdom 3/18, Charisma 3/16 ::Ability Score Adjustments: None ::Class & Level Restrrictions: [[Fighter]] 12, [[Shaman]] 7, [[Thief]] 9 ::Natural Armor Class: 5 ::Base Speed 6, Swim Speed 12 ::Lizardfolk do not suffer attack or movement penalties when fighting in water. ::Lizardfolk gain Swimming as a bonus proficiency. ::Lizardfolk can hold their breath for a number of rounds equal to 2/3 of their Constitution score (rounding up). ::A lizardman must wet its entire body once per day, or start losing 3 points of Con per day until dampened or it dies. ::If food or treasure appears during a battle, a lizardfolk must succeed on a Wisdom check or immediately turn to grab the spoils; a distracted lizardfolk can make a new Wisdom check each round until it recovers. ::Common lizardfolk warriors start with two weapon proficiencies and other classes start with one weapon proficiency ::Weapon Proficiencies: Battle Axe (stone), Great Club (Morning Star), Barbed Dart, Javelin ::Nonweapon Proficiencies: Alertness, Danger Sense, Direction Sense, Fishing, Herbalism, Hiding, Hunting, Natural Fighting, Survival (Swamps) </div></div> ;Astromundi Lizardfolk <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Ability Score Minimum/Maximum: Strength 8/18, Dexterity 3/18, Constitution 6/18, Intelligence 3/17, Wisdom 3/18, Charisma 3/16 ::Ability Score Adjustments: None ::Racial Class & Level Limits: [[Cleric]] 7, [[Fighter]] 12, [[Mage] 4, [[Thief]] 11 ::Racial Thieving Skill Adjustments: -5% Pick Pockets, -5% Open Locks, +5% Move Silently, +5% Hide in Shadows, +5%, Detect Noise, -5% Climb Walls, -5% Read Languages ::Natural Armor Class: 5 ::Base Speed 6, Swim Speed 12 (if unarmored or lightly armored) ::Can attack with each clawed hand (1d2 damage) and with their tail (1d6 damage). ::Infravision 60 feet </div></div> ==3e== See their respective pages for the '''[[Bakali]]''' and the '''[[Jarak-sinn]]'''. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::+2 Strength, +2 Constitution, -2 Intelligence ::Medium ::Base Land speed 30 feet ::Darkvision 60 feet ::Proficient with Shields, Barbed Darts, and all Simple weapons. ::+4 racial bonus on Balance, Swim and Jump checks. ::Humanoid Hit Dice: 2d8, with default HP being 8+1d8. Class Hit Dice are rolled normally. Begions play with a +1 Base Attack Bonus and +3 Reflex. ::Humanoid Skills: Begins play with (2+Int Modifier, minimum of 1) X 5 Skill Points, which can be spent on Balance, Juimp and Swim. ::1 bonus feat. ::Natural Attacks: 2 Claws (1d4 damage), 1 Bite (Secondary attack, 1d4 damage). ::Hold Breath: A lizardfolk can safely hold its breath for 4 X Constitution score rounds. ::[[Favored Class]]: [[Druid]] ::[[Level Adjustment]]: +1 </div></div> ==Pathfinder== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Ability Score Modifiers: Flexible (+2 Str, +2 Con) (2 RP) ::Type: Humanoid (reptilian) (0 RP) ::Size: Medium (0 RP) ::Base Speed: Normal (0 RP) ::Languages: Xenophobic (0 RP) Lizardfolk start knowing their racial language only. ::Natural Armor: Lizardfolk have tough scaly skin, granting them a +1 natural armor bonus. (2 RP) ::Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks (1 RP) ::Natural Attacks: Bite 1 (RP) Lizardfolk gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons. ::Natural Attacks: Claws 2 (RP) Lizardfolk receive two claw attacks. These are primary natural attacks. The damage is based on the creature’s size (1d4 for Medium creatures.) </div></div> ==5e== Lizardfolk in 5e get a fairly good base, with notable traits including built-in swimming, extra skills, and natural armor. The Lizardmen got a rewrite in ''Mordekainen's Monsters of the Multiverse'', granting them the post-Tasha's stat boosts to wherever and scrapping the somewhat iffy crafting bonus and letting Hungry Jaws be used multiple times per day equal to proficiency bonus. [[Druid]] is especially good due to the Natural Armor synergizing well with the restriction on armor, and having additional wisdom relevant skills never hurts. That said, a boost to Constitution and Wisdom (a frequent save stat), temp HP, an innate swimming speed, and natural armor are features that any class would benefit from. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::'''Ability Score Increase:''' Constitution increases by 2, Wisdom increases by 1 ::'''Age:''' Reach maturity around 14 and live to ~60 ::'''Alignment:''' Most Lizardfolk are neutral. ::'''Size:''' Medium. 5 to 6 1/2 feet, and 125 to 360 pounds. ::'''Speed:''' Base walking speed of 30, base swimming speed of 30. ::'''Bite:''' Use your jaws as a natural weapon for unarmed attacks. Deals 1d6+Str on hit. Note that this ''replaces'' the unarmed strike, it is not used in addition. ::'''Cunning Artisan:''' Whenever you take a short rest, you may use the body parts of slain beasts, constructs, dragons, monstrosities, or plants of size small or larger to make one of the following items: a shield, a club, a javelin, or 1d4 darts/blowgun darts. To do this, you need a dagger or leatherworker's tools. ::'''Hold Breath:''' You can hold your breath for up to 15 minutes. ::'''Hunter's Lore:''' You gain proficiency with two of the following skills: Animal Handling, Nature, Perception, Stealth, and Survival. ::'''Natural Armor:''' When you aren't wearing armor, your AC is 13+Dex. You may use your natural armor if your armor would leave you with a lower AC. You may still use a shield and get this bonus. ::'''Hungry Jaws:''' As a bonus action, you may make a special attack with your bite. If it hits, it deals its normal damage (see above), and you gain temporary hit points equal to your Con modifier. You may use this ability once per short or long rest. ::'''Languages:''' Common and Draconic. </div></div> ==Gallery== <gallery> Malpheggi HW.jpg|BECMI Malpheggi Lizardman MM 1e.jpg|1e Lizardman MM 1e 2.jpg Luther phoebus lassiviren Rogues Gallery.jpg Lizard man Monster card.jpg|AD&D Monster Card Lizardman MCV1 2e.jpg|2e Lizardman LoS.jpg Lizard man MM 2e.png Lizard man tSoR.jpg Tavern CoS.png|A Lizardfolk bartender in a Waterdeep tavern. Lizardfolk MM 3e.jpg|3e Lizardfolk 4e.jpg|4e Lizardfolk MM 5e.jpg|5e Lizardfolk adventurer.png Lizardfolk B1 PF.png|Pathfinder Lizardfolk ARG.png </gallery> {{D&D1e-Races}} {{D&D2e-Races}} {{D&D5e-Races}} {{Pathfinder-Races}}
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