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Magical Realm Cyoa/Avalon
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===World Structure=== The Realm known as Avalon is divided up into 2 distinct sections. ====Avalon==== First of all, there is the actual region known as Avalon. This is a large area (approximately 120,000,000 square kilometers), and bears a passing resemblance to parts of Earth (particularly the British Isles). It is mostly wilderness, excepting a few scattered villages and homes throughout the countryside. The primary population centers are large cities built on the many floating islands throughout Avalon. Central to Avalon is the large floating castle known as the Capital. Details about it are vague, as citizens only are likely to see the outside, gardens, entry hall, and throne room. The Realm Lord reigns from here, and it is the home of his Court. People who fly close to it sometimes speak of the sounds of battle, raised voices, screams, psychotic laughter, and other, less disturbing, forms of laughter. No one has actually seen inside, as the windows are opaque from the outside. ====Underland==== The other section of the Realm is known as Underland. This smaller area (roughly 30,000,000 square kilometers) is a nod to the works of Lewis Carrol, and is quite difficult to navigate. It is not intended to be inhabited, or even visited under normal conditions. Underland was, instead, created as a prison for All the Evils of the World (which was accidentally created during Avalon's formation). Logic and proportion mean nothing at all here, and the everchanging labyrinth serves to contain the horror within by both physical and magical obstruction and utter confusion. The Cosmic Horror, embodying all the evil entities and forces that were accidentally created when Avalon was established and imprisoned in Underland to preserve Avalon's purity, is known by many names. It has been referred to as Angra Mainyu, All the Evils of the World, The Beast, and (colloquially) the Jabberwock. It is incredibly powerful, and inherently drains power from any evil entity in Avalon, increasing its own power by weakening said entities. It was initially a mindless force, but rapidly gained sapience, and now conspires to escape Underland, corrupt Avalon, possess the Realm Lord, and claim the Throne of Gods. In order to prevent its escape, a "Holy Grail War" is held each year as a means to weaken the Jabberwock and keep it contained. ====Relationship==== There is a metaphysical gap between the two halves of the Relam, which may only be breached by theoretical brute force (such as a Cosmic Horror or Realm Lord of sufficient power might be able to bring to bear) or a magic known as the Looking Glass Spell, which opens a temporary portal to Underland. Those that intend to return use an anchoring spell that forcefully brings them back through as the portal is closed. This spell requires the use of the Realm Lord's power to cast, and is carefully managed in order to prevent All the Evils of the World from escaping. There are rumors of a second spell that can allow transit, but the truth behind this remains in darkness. ====Spirit Realm==== In addition to the physical halves of the Realm, there is the Spirit Realm. This location, for lack of a better word, does not exist at any particular point, nor does it occupy space. Rather, it is a conceptual reality that uses the bond between Avalon and its occupants to create a nexus of thought. It is, effectively, a system built upon the collective consciousness of Avalon's citizens. At a practical level, it's much like the internet. Spirits are perpetually linked into this, only manifesting physically when they feel it necessary or appropriate. Living humans, in contrast, are normally disconnected from the Spirit Realm, but may access it through meditation and dreams. Accessing the Spirit Realm while sleeping prevents humans from resting properly, however, and most choose to sleep normally and enjoy more traditional dreams. Some people manage to access the Spirit Realm while fully awake and active. This gives them many advantages in life, most notably rapid access to information within the collective consciousness. Unfortunately, doing so puts a heavy strain on their minds, and they tend to exhibit various mental oddities (ranging from nervous ticks to hallucinations) if they do this for an extended period.
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