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== Editions == ===1st Edition=== Wyrd started Malifaux as a game to go with their misc model range. Originally just a way to get people to buy their models, the game took on a life of its own and became the main money maker for Wyrd (This is essentially the origin story of Warhammer Fantasy). This established the card mechanics, masters/minions, and soulstones that the game is known for. ===1.5 Edition=== Wyrd updated the system with 1.5 to help balance the game as well as include more and more models. This introduced new mechanics such as Henchmen and Avatars. Avatars were the powered up versions of Masters that could be brought into a game if certain criteria was met. ===2nd Edition=== Malifaux has completed the transition from 1.5 to 2nd edition, commonly named M2E. The first edition was know as a clunky mess of rules that was none the less loved by some parts of the fanbase, and 1.5th as the most up to date version of the 1st edition in general. This is also the time where all the newer people in the roster got in, like some of the Mercs and pretty much all of the Ten Thunders. At some point, Wyrd, the devs, though to give the game a new edition to keep up with [[Games Workshop|GWs]] [[Special:RecentChanges|recent]] failings, and began producing new and less convoluted rules for the game, among new plastic models. This edition should bring new players to the game and ease up play, generally making a reborn game with the best from the latest edition, the way new editions should be made. But Wyrd wasn't happy just redoing the rules. That wasn't barely enough for this new and bold attempt to get more people on the wagon. Redoing the rules wasn't enough at all. All models, as in, the ''entirety of their Malifaux range of models, was to be updated. '''At once,''''' [[Warmachine|Warma]][[Hordes]]-style. This meant several things - First, they couldn't actually do them all at once, that would make the fanbase wait for months before they could play the game and was as such not profitable, so instead they split releases Wave one came out with the rules and a handful of masters for each faction. This meant that some were miffed their Master was neglected in favour of others, some to quit the game because of new rules and the slightly changed fluff and some again were unhappy they did all this in the first place. Basically, [[fun]] stuff. Wave 2 came out and finished the roster of masters, with all of them set to be released by October 2015. Wave 3 launched, introducing a new campaign system and campaign only Avatars, souped up versions of each master, and a small handful of models for each faction including the Emissaries whom give a specific buff to each master and can alter themselves to fit in with the masters tactics. Wave 4 was released at GenCon 2016. It introduced 7 new masters, one for each faction, and additional upgrades to "fix" underpowered models. There was also new models that help shake up the meta. In the end, with new shiny models, (slightly) simplified rules Malifaux is now a game that's not just for reserved fans - It's for new dudes as well, and is currently recruiting at [[FLGS]] næar you! ===3rd Edition=== On July 25th 2018 Wyrd announced a new 3rd edition of Malifaux. The main highlights was to further streamline the game, narrow which models can be taken with certain masters (even in-faction, although some cross-faction hires are opened up), allow multiple masters in a crew, and they killed off popular Masters (Nicodem, Collodi, Ramos and Lilith) keeping them around as "Dead Man's Hand", legacy versions of the characters. These masters are now "half in half out" in game terms, as they are fully legal and balanced relative to everything else, but not tournament legal. Other masters have become Dual Faction, some masters which were Dual faction before are now only mono-faction. It also introduced a new faction that has yet to be fully released in the Explorer's Society, but is present on the McCabe and Cornelius box sets and mentioned in a few different places in the fluff. Gameplay Changes: *Masters have a soulstone cost and more than one can be taken, only one Master can be leader. *Crews still built from models within a Faction, however you pay a tax if you purchase models that don't match your Leader's keyword. Hiring crews is Keyword based only, no more conditions like being able to hire all models with low WP or that are construct/undead. *The Vantage Point rule from 2nd Edition has been replaced with Shadows, where a building/terrain feature has a radius that grants cover. Causes problems with structures higher than HT3 having giant areas of open terrain where models are "in cover". **Additionally there was an overhaul of the terrain rules to account for entering buildings and other situations that caused problems in M2e. *Conditions have been streamlined into a universal list to avoid multiple conditions with the same effect. * Markers have been streamlined to 4 types Strategy, Scheme, Corpse, and Scrap. * Tokens are a new feature that kind of act like conditions, but can't be removed. Usually they are given to models to trigger buffs or debuffs. Model Changes: *Guild: **Hoffman is now dual faction Guild and Arcanists. **Dashel was upgraded from Henchman to Master. **McMourning left for Rezzers. **McCabe left for Ten Thunders and the Explorer's Society. **New Master Cornelius Basse arrived. *Arcanists: **Hoffman is now dual faction Guild and Arcanists. **Marcus is now dual faction Arcanists and Neverborn. **Ramos is now Dead Man's Hand. *Bayou (formerly Gremlins): **Captain Zipp is now dual faction Gremlins and Outcast. **The Brewmaster is no longer dual faction Ten Thunders. *Neverborn **Marcus is now dual faction Arcanists and Neverborn. **Lilith is now Dead Man's Hand. **Nekima is upgraded from Henchman to Master. **Collodi is now Dead Man's Hand. **New Master Euripides arrived. *Outcast: **Jack Daw is now dual faction Outcasts and Rezzers. **Captain Zipp is now dual faction Gremlins and Outcast. **Tara is no longer dual faction Rezzers, now mono-Outcast. **Misaki is no longer dual faction Outcasts, now mono-Thunders. *Resurrectionists: **Nicodem is now Dead Man's Hand. **McMourning is Rezzers only. *Ten Thunders: **Misaki is no longer dual faction Outcasts. **New Master Youko Hamasaki arrived. **Lucas McCabe is no longer dual faction Guild. **Brewmaster is no longer dual faction Ten Thunders, now mono-Bayou. **Jakob Lynch is no longer dual faction Neverborn.
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