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Marneus Calgar
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==On the Tabletop== {| class=wikitable |- ! || Pts || M || WS || BS || S || T || W || A || Ld || Sv || Special |- | '''Marneus Calgar (Artificer Armour):''' || 235 || 6 || 2+ || 2+ || 4 || 4 || 6 || 5 || 9 || 2+/4++ || |- | '''Marneus Calgar (Armour of Antilochus):''' || 200 || 5 || 2+ || 2+ || 4 || 4 || 7 || 5 || 9 || 2+/4++ || Suffer Half Damage, Deep Strike |- | '''Marneus Calgar (Armour of Heraclus):''' || 200 || 6 || 2+ || 2+ || 4 || 5 || 8 || 6 || 9 || 2+/4++ || Suffer Half Damage |} It won't matter for most purposes, but remember that his Ld will go up to 10 when he gets his Chapter Tactics (there are attacks, such as some psychic powers, that will target his Ld, so it ''can'' come up). You have to notice that Calgar has three profiles, because he has three minis. Only one "Marneus Calgar" is allowed per army, though, so do not start imagining heretic cloning technology here. Only 2 of these versions are realistically usable, however, since the one in Artificer Armour has not seen its point costs revised, and the other two versions give him the nifty ability to halve incoming damage from each attack rounding up. In Terminator armor, he gets the ability to deep strike, and while he still suffers from the usual 5" Terminator models have, this may be the incentive to take this version - plus, he'll fit in waaaaay more transports. He also has an irrelevant Relic Blade, which you will never use, since it's always worse than or equal to his power fists that have no accuracy penalty. The only exception is incredibly exotic corner cases - right now the game only has one, when [[Phoenix_Lord#Jain_Zar|Jain Zar's]] Disarming Strike rolls high enough to shut down his fists. His new Primaris Form, referred to as the Armour of Heraclus, is absurdly beefed up. With a new 8th wound, one more point of toughness, and a 6th attack, he can withstand even more punishment and deal a fair amount too, not that the Terminator version was shabby. Because the point costs are the same, the difference amounts to whether you prefer mobility or durability. Apart from that, Calgar comes with the usual Chapter Master's ability: you can reroll all failed to hit rolls in a 6" bubble, which is a pretty nice ability to have. Taking him in a Battle-Forged army, you automatically gain 2 Command Points, allowing two more re-rolls, one extra disruption of the combat phase, or anything else you'll fancy. As a Named Ultramarine Warlord, he has the Commander warlord trait, allowing him to recycle CP on a 5+; the two factors combined make sure you don't fall short on stratagems. Gear-wise, he comes with the fabled Gauntlets of Ultramar, legendary relics taken by Guilliman off the corpse of a dead [[Chaos Space Marine]]. And Guilliman didn't ask for them back when he woke up, he's such a nice guy. They now count as a single weapon, and of course do not grant an additional attack since this rule disappeared in 8th (but now he has 5 base attacks, so...). Basically, they are [[Power_weapon#Power_Fist|power fist]]s, hitting at S8, AP-3 and D1d3 damage. While a fixed damage would have been nice, they still bring the pain, and few characters in the game will be able to survive a turn of combat with Calgar, especially with a 2+ re-rollable to hit, almost guaranteeing all 5/6 attacks will always connect (their relic ability is lacking an accuracy penalty). They can also shoot with what is basically a master-crafted [[Storm Bolter]], gaining AP-1 and D2. Four shots in [[Deep Strike]] range and up to 12 inches, so nice to soften a target or thin down a horde a little bit. For the two non-Primaris versions, he replaced his old [[Power_weapon#Power_Sword|power sword]] with a [[Power_weapon#Relic_Blade|relic blade]] for more pimp. While this might seem useless at first, since his fists have zero drawback, powers such as [[Phoenix_Lord#Jain_Zar|Jain Zar's]] Disarming Strike now rob him entirely of the Gauntlets' power, as they are no longer "a pair". So he can still wack her face with 5 re-rollable S6 AP-3 D1d3 attacks, which is almost as good. The Primaris version ditched it entirely. In a nutshell, Calgar is like a budget Guilliman, solid in close combat, able to take pot shots with reasonable efficiency, and adds to your army. He is also the most expensive Chapter Master of all (barring those with special mounts), but he has a few more aces up his sleeve. Also, he only costs 50% of what Guilliman costs and doesn't eat up a Lord of War slot so he is a really good alternative to the latter.
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