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===Character generation=== As this a simulation game, character creations is pretty detailed. It was a kind of a nightmare for new players, and it could take you a session to create a character. Seasoned players could pull out a character off in half an hour. Remember, kiddos, this was the '80s: we had no spreadsheets, no handy programs or ''* shudder *'' apps nor online creation tables. [[Old School Roleplaying|All was done by blood, sweat and tears. ]]<br /> So how did you proceed? * First of all, you rolled your attributes. There was some leniency, but if you wanted do play elves you had to assign the top values to Presence, that was more or less a dump stat. * Then you choose your race and culture, and modify the values you've got by your racial modifiers. If your Game Master was evil, you had to roll on a table and say hallo to your new half-dwarf munchkin persona. Otherwise, you had nearly 20 different options, and you had to reverse-engineer a table to know what languages you were able to speak, and to what degree. * After that you got a fixed number of points for skills you developed in adolescence, according to a big table. Points that you had later to convert in actual bonus values, looking at shiny new table. * At this point you choose a profession, THEN you developed your Background points (that you can use to get magic items, increase skills and so on) * Finally you developed you apprenticeship skills, outfit your character, solved a couple of theorems to get all values just right and BINGO you're ready to play.
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