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==Hired Swords== Even amongst Mordheim's denizens, some freaks and weirdoes are particularly unique. These mercenary units, Hired Swords in the game's lingo, will hire on for various warbands, granting their own unique edges. What seperates them from Dramatis Personae is that Hired Swords represent special units who are still generic; they don't have the inherent back story of the game's special characters. '''Corebook:''' * Pit Fighter: A tough, battle-hardened human warrior, who carries a unique weapon. Starts out with [[Space Marine|S/T 4]], so it works well as a bruiser to soak up some nasty models. Just let your Heroes take the kill so the XP isn't wasted. * Ogre Bodyguard: A wandering ogre, lured to serve for the promise of violence, food and loot. This is most Warbands' only access to Large Target models, and can be considered the standard of the "Ogre Models". Some models are clearly better (like the Rat Ogre or the Troll), while others are kinda worse (Minotaur). * Halfling Scout: A sneaky little halfling, whose cooking talents grants the warband the ability to hire an extra warrior beyond the normal limits on warband size. Exceptionally mediocre unless you're running a huge mob, and then you probably don't wanna pay the upkeep for a Hired Gun. * Warlock: A hedge mage, willing to offer their somewhat dubious skill with lesser magic to any band willing to risk it. His magics aren't very powerful, but its something, and quite a few Warbands' only access to a magic user. * Freelancer: A poor, disposessed noble turned hired sword. He's fast and tough, but is easy to flank and cut down over time if he doesn't get the alpha hit. * Elf Ranger: An elven scout whose talents are quite useful in this Chaos-touched urban jungle. He starts with a Elven Bow, Elven Cloak, Elven everything, including a BS of fucking 5. One of the best snipers in the game. * Dwarf Troll Slayer: One of the legendary suicidal dwarven warriors of the Old World. Either throw him at whatever to see if he'll down it (which he very well might, being a Slayer and all) or let him slaughter chaff Henchmen - just don't expect him to survive. If he does, he can get craaazy strong. '''Town Cryer:''' * #6: Imperial Assassin: A stealthy killer, whose lethal array of poisoned blades and special rules makes him deadly in ambushes. * #6: Tilean Marksman: A crack-shot crossbowman who can whittle enemies down from afar with his trusty weapon. * #12: Priest of Morr: A servant of the Imperial God of Death, dedicated to ensuring that the dead ''stay'' dead. * #13: Duelist: A skilled, professional fighter. * #13: Bard: A morale-boosting minstrel. * #13: Bounty Hunter: A hardened tracker, whose bounties contribute to the warband's upkeep. * #13: Witch: Hermetic practitioners of alchemy and hedge magic. * #22: Arabian Merchant: A seller of exotic goods who is also handy at dealing with anyone trying to pay with their steel instead of their gold. * #25: [[Clan Skryre]] [[Rat Ogre]]: A unique cybered-up undead rat ogre that can be purchased by the [[Skaven]] warbands of the City of the Damned. * #26: Highwayman: A mounted pistol-packing bandit. * #26: Roadwarden: A tough and skilled mounted warrior. * #28: Beast Hunter: A fearless foe of all monsters and great beasts. '''Fanatic:''' * #3: Halfling Thief: A sneaky treasure-hunting halfling who has a 1 in 6 chance of pinching '''all''' of your Treasures and valuables. * #5: Dwarf Treasure Hunter: A dwarf who lacks the combat skills of the Troll Slayer, but whose ability to increase your chance of finding valuable loot makes him quite useful. * #22: Wyrdstone Inventor: Not a Hired Sword in the traditional sense, but rather a wandering NPC who can provide random magical trinkets in exchange for offerings of wyrdstone. * #25: Fallen Sister: A Sister of Sigmar who fled her abbey in shame after spontaneously awakening her own magical talents. * #45: Dwarf Slayer Pirate: A pistol-packing variant of the iconic Troll Slayer, native to the coastal dwarfhold of Barakk Varr. * #49: Cursed Hillman: A werewolf in everything but name. * #89: Ogre Slave Master: A malevolent ogre who serves Chaos warbands by keeping their slaves in line. * #94: Halfling Knight: A rare halfling warrior who rides to battle atop a fierce but loyal hound. * #94: Beggar: A humble scavenger, desperate enough to risk his life fighting in battle. * #94: Imperial Tactician: A human master of the arts of military leadership and tactics. * #94: Wood Elf Hunter: An adventurous wood elf youth. * #94: Slaver: A ruthless scumbag who will use other men like cattle. * #94: Swashbuckler: A flamboyant swordsmaster who relies on agility and panache over armor. * #94: Emissary of Chaos: An aspiring Champion of the Dark Gods of Chaos. '''Mordheim Annual 2002:''' * Imperial Assassin: A stealthy killer, whose lethal array of poisoned blades and special rules makes him deadly in ambushes. * Tilean Marksman: A crack-shot crossbowman who can whittle enemies down from afar with his trusty weapon. * Mule Skinner: A trained animal handler who isn't much use in a fight, but who can help a warband get the best out of their steeds and animal companions.
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