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===Culture=== The culture of the nezumi is, fundamentally, tribal, with a loose caste-esque system (called "Niche") revolving around the various roles needed to keep the tribe surviving. They are a communal-focused people, who prioritize the good of the tribe above the desires of the self. Everything the tribe has is shared equally, all deeds undertaken should benefit the tribe. This makes exile the worst punishment in nezumi society. The most central concept of nezumi culture and behavior is the concept of "Name". This is hard to translate, but is somewhat analoguous to a combination of Honor and Soul. It conveys a nezumi's sense of identity, its strength of character, its role within the tribe, and the deeds one has accomplished. This is so important because the nezumi don't have a concept of an afterlife; the spirit lives on only so long as its Name is remembered - either as a symbol of the great things they accomplished in life, or as a reminder of the wrongs they did. Mediocrity is thusly a path to "true" death in the eyes of the nezumi, whilst having "Bad Name" is an inspiration for many nezumi to take up wild quests in pursuit of redemption. Incidentally, this means that seppuku baffles the nezumi; to destroy yourself, to take your own life? That is the sign of a pitifully weak Name, one worthy of being remembered only as a lesson of what '''not''' to do, especially if you did it because somebody else told to do it. Even the rare nezumi who seek to understand the Code of Bushido usually think seppuku is nonsensical, they just have the respect to keep their opinion to themselves. ====Property==== As mentioned above, nezumi tribes are communalistic, placing no value on personal possessions; the belongings of a tribe's members are expected to be shared for the good of the tribe, and stealing or hoarding are bad deeds that demand punishment. This doesn't mean that nezumi don't understand what theft is, as many Rokugani assume. Instead, the nezumi view of theft is based upon their pragmatism and tribal culture: stealing from outsiders is no crime - getting caught doing so, that's another story. Furthermore, having no belief in either afterlife or kami, the Rokugan beliefs of grave-goods and shrine offerings make no sense to the nezumi; the dead don't need physical goods anymore, and the gods certainly don't need material goods. As such, they have no qualms about looting the dead or shrines. That said, practicality rules; nezumi "scrounge" only what they need and then move on. Furthermore, they rarely steal from allies; friendship is a far greater benefit to the tribe than a few physical goods. Nezumi only openly steal from friends or allies if that friendship comes to an end. ====Leadership==== Unlike the Rokugan and their obsession with lineage, the tribes of nezumi take a more practical viewpoint; leadership of a tribe stems from tribal consensus, meaning that the boss is whoever is seen as wise & skillful enough to do the job right and who manages to get the other nezumi to like him or her enough to respect that. In large tribes, this leads to "pack chiefs" or "bosses", secondary chiefs who represent distinctive sub-groups within the tribe and form a council that the chief depends on to keep the tribe functioning. Needless to say, this leads to a lot of internal politicking and subterfuge, as established chiefs have to constantly try and make themselves seem like the best choice. Shamans occasionally come to rule tribes, and are unquestioned when they do so, but the irony is that the strong code of ethics needed to work nezumi magic doesn't mesh well with the underhanded political tactics needed to run a tribe. As such, shamans usually serve as neutral advisors to whoever's in charge at the moment. That said, because of the tendency for a nezumi's life to be short, brutal and dangerous, those who survive into old age are considered valuable tribal resources. Indeed, old age is synoymous with strong Name, and the more elders that a tribe has and can support, the more successful that tribe is judged to be by other nezumi. Their advice has great impact on the decision-making of the tribe, and ignoring it, whilst allowed, is seen as reckless. Such is the reverence that nezumi have for their elders that they strive to never leave them behind; the oldest are carried in litters, and being chosen for this role is seen as a matter of great pride - an elder's litter-bearer is, to a degree, sharing that elder's Name. As such, elder chieftains are usually borne about their tribe's bosses, whilst elder shamans are normally carried by their apprentices. ====War==== Unlike the war-glorifying, Honor-bond Rokugani, nezumi prize survival above all other things. This is not cowardice, they will fight when they must, but fighting is not seen as inherently glorious; to fight when you have a better alternative is foolishness in the eyes of the ratfolk. But when they must fight, then they fight with savage ferocity; a cornered nezumi will battle with berserk savagery, accepting that if it must die, then it is better to die killing those who might harm the tribe. The lone exception to this attitude is when it comes to children. The nezumi have incredibly strong protective parental instincts; harming pups is seen as the vilest act one can engage in, and threatening them will immediately rouse any watching nezumi to bloody violence. Being granted permission to interact with the pups of a nezumi tribe is the purest gesture of friendship and trust that exists in nezumi culture, and saving a pup from danger? The grateful parents will often adopt the stranger who performs such a great deed into their tribe - even humans have won respect in this fashion. Because of their belief in surviving being more glorious than battle, nezumi have a... complicated... relationship with fear. This race has no word for "coward" and in fact regards fear as a symbol of strength; bravery is good, but fear is also good, because it ensures that you know your limitations. Bravery is made more valuable because it means you have the strength to overcome your fear and act contrary to what it tells you. There are a minority of nezumi who are born with no fear instincts; these individuals are carefully shepherded and used as nursery guards and as disposable berserkers. ====Relationships==== The nezumi are on... uncertain grounds with the humans of Rokugan. They face huge prejudice due to their appearance, territories and culture from humanity. At best, they are reluctantly tolerated; at worst, they are hunted as monsters. Most Rokugani look upon them as being little better than - or even worse than - the ronin. The stories the nezumi tell of their past are treated almost as [[heresy]] by the average non-Crab Rokugani, for it challenges their belief in their own divine supremacy and it claims that [[ogre]]s, [[troll]]s and [[goblin]]s are not spawned of evil, but natural races who have been completely consumed by the Taint of the Shadowlands. The '''Crab Clan''' is unique for having a solid, peaceful relationship. The two races fight side-by-side in the Shadowlands and on its borders, and many Crabs have earned adoption into a nezumi tribe. There are even rumors of some nezumi being adopted into Crab families, though the Crab deny them. Whilst they cannot openly challenge the Imperial attitude towards the nezumi, the Crab does what it can to ensure the protection and fair treatment of their most steadfast allies. The '''Crane Clan''' is typical in that it regards the nezumi as barbarians at best, Tainted at worst. The Crane's wealth attracts nezumi thieves like a moth to a flame, and even the normally peaceful Asahina family has a strong distaste for the ratfolk due to their tendencies to rob graves ad loot shrines. The '''Dragon Clan''' are on surprisingly good terms with the nezumi. Their wandering ise zumi do not judge the nezumi for their differences and have even been known to adopt some of their customs; as such, they are welcomed into nezumi lands with open arms. That said, the nezumi prefer to avoid the mountain strongholds of the Clan proper. The '''Lion Clan''' and the nezumi are deeply opposed to each other, for their interpretations of bravery are in complete opposition. The Lions regard the ratfolk as the basest cowards and thieves, and the nezumi, in return, will flee a Lion [[samurai]] as if they had just come face-to-face with a rampaging [[oni]]. The '''Phoenix Clan''' is, uniquely, indifferent to the nezumi; they just don't know anything about them and so ignore them. As a whole, the Phoenix aren't even aware that there's a nezumi tribe living in their own territory. The '''Scorpion Clan''' are the ''other'' Great Clan to be actually on very good terms with the nezumi; they've secretly been allied to some nezumi tribes for centuries. Even the Crab CLan is unaware of this, for the Scorpions have long put on a masterful show of persecuting nezumi tribes (always enemies of their own secret allies). When the Scorpions fall from grace, their nezumi allies become indispensable for their own survival. The '''Unicorn Clan''' are another openly hostile clan, mostly because their beloved horses display an unnatural hostility to the ratfolk - what neither race knows is that this is a side-effect of the nezumi's pheromone glands. The Otaku family enjoys hunting the nezumi, and so the ratfolk avoid Unicorn territory as best they can. That said, the Ide family quietly maintain relations with a few small tribes, whose speed, stealth and endurance allows them to easily cross the open dunes of the Burning Sands and makes them a great use in communicating with the Moto and other groups from the remote lands beyond Rokugan. Of the '''Imperial Families''', the Hantei defined the original Imperial policy of treating the nezumi as just another Shadowlands menace, the Seppun and Otomo consider the ratfolk to be beneath notice as horrible barbarians, and though the Miya believe open relations with the nezumi might benefit the empire, they're unwilling to sacrifice the political capital it would require to change such an ancient Imperial policy. '''Ronins''' have sometimes tried to take refuge amongst nezumi tribes, and when it happens, it can often work out very well for both sides. A tribe of nezumi offers a ronin shelter, security and muscle, whilst the ronin grants the ratfolk connections to human society that they will never have. The '''Brotherhood''' is uncertain of what to make of the Nezumi, with arguments between the various sects. Some conservative monks argue that they are aberrations and should be ignored, others hold more positive views; the Shintao sect in particular believes that the nezumi are just like humans, where it counts. The '''Minor Clans''' generally share the opinions of their neighboring Great Clans, with a handful of exceptions. Notably, the ''Sparrow Clan'' despises the nezumi and goes out of its way to trap and kill them, an attitude not shared by the rest of the Three Man Alliance - the ''Fox Clan'', in particular, strongly disapprove of the Sparrows' attiudes. The nezumi's relationship with the [[Naga]], on the other hand, is arguably worse than it is with humanity; it's rather hard for both races to get over the fact that the naga used to ''eat'' nezumi, especially as there are some naga who still want to do so. Conflict between the two is quite frequent. For many clans, the nezumi's true enmity is reserved for all the myriad horrible creatures of the Shadowlands. They tell stories of how these lands were once their own verdant kingdom, and despise the servitors of Fu Leng for taking it from them. They wage a constant guerilla war against these monsters, hoping to one day reclaim the Shadowlands for themselves and rebuild.
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