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==A Tide of Spookums== The Processions employ the various spirits dredged up from the bowels of Shyish, meaning that they can be pretty varied. However, the same group of archetypes tend to pop up more often than others; this is on account of Nagash leaving several curses in place that hang around and snap up those who fit the target of the curse. *'''Knight of Shrouds''': In life, these guys were generals that sold out to Nagash and are cursed in the afterlife to lead his hosts. They are cursed to ''always'' have a small sliver of doubt that worms through their hearts, meaning they suffer from a perpetual Macbeth-type guilt. *'''Guardian of Souls''': The wannabe Necromancers that thought they could outrun death are now (un)living nexuses of Death Magic. They summon more Nighthaunt into battle. *'''Spirit Torment''': AKA the ones that got off easy. Sadistic Jailers in life now get to be even more sadistic jailers in the afterlife! *'''Lord Executioner''': The ones who got the second best deal after Spirit Torments. Executioners who knowingly killed the innocent in life or enjoyed their work too much are now sent after heroes to execute them in unlife. They are constantly harassed by the spirits of the people they wrongfully executed, but those same spirits also can be used to preserve the Executioner's unlife. *'''Dreadblade Harrow''': The lieutenants of the Knights that watched on as they betrayed and did nothing. Their half-measures in life make them especially incorporeal. *'''Krulghast Cruciator''': Formerly mortals who were tortured to death, the Krulghast Cruciators now gain power by inflicting torment upon others. When harvesting the pain of their opponents they turn into beacons of death magic that make other Nighthaunt harder to banish. *'''Cairn Wraith''': Mass murderers and serial killers that can't rest due to their hatred. Often Lone Wolves among the Processions. *'''Tomb Banshee''': The betrayed and tormented women, who in unlife have become obsessed with revenge. *'''Spirit Hosts''': Formless, identity-less packs of spirits that are all bound together, often found in mass graves or battlefields. *'''Chainrasps''': The average criminal scum that died in chains, now forever grasping and begging for light in the afterlife. *'''Grimghast Reapers''': When someone has too much [[Just as Planned]] they are blinded and forced to kill with no subtlety whatsoever. *'''Hexwraiths''': The proud and cruel [[Bretonnia|Knights that decided to shit on the peasants]] too much are stuck forever riding their ethereal horses. *'''Glaivewrath Stalkers''': The guys that enjoyed hunting too much are now melded with their mounts, their weapons always point towards their victims like compasses but they literally cannot feel any joy in the hunt anymore. *'''Myrmourn Banshees''': People who sought knowledge of magic in life (specifically death magic) and didn't pay proper reverence to Nagash are forced to feed on nothing BUT magic, devouring spells and wizards. *'''Chainghasts''': The Spirit Torment's assistants but without the better deal. They're formed from people who died in captivity and didn't pray to Nagash for help. For this "crime" they're put into iron harnesses, forced to carry heavy locks enchanted to fill them with hopelessness and forced to act as enforcers for Spirit Torments. Still better off than Bladegheists and Dreadscythes. *'''Bladegheist Revenants''': Those who died screeching and thrashing are blinded and are forced to flail around with unmatched frenzy whilst holding swords forever. Really cruel, since the classification for these can include innocent people who drowned or were buried alive. The second most unfortunate Nighthaunts after the ones below. *'''Dreadscythe Harridans''': The ones with the most cruel fate. Former healers that stopped souls from going to Nagash by saving people from fatal injuries are forced into committing wanton slaughter with scythes for hands, and a few even have two arms split into four. As a further "fuck you" from Nagash, their minds and memories are wholly intact, but they are unable to control their actions. *'''Black Coach''': The particularly powerful [[Necromancer]]s and Vampires are coached around by a Cairn Wraith in these, so that they can absorb the Death Magic and regenerate.
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