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O'ren I'shi'ii
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====In-Game Stats==== O'ren I'shi'ii Cost: 35 points WS: 5 BS: 3 S: 3 T: 3 W: 2 I: 4 A: 2 Ld: 9 Sv: 4+ HQ Choice Unit type: Infantry Wargear: β’ Pulse Pistol (R12β S5 AP5) β’ Close-combat weapon β’ Fusion Grenades O'ren I'shi'ii Special Rules: β’ Special Character β’ Independent Character β’ Fearless β’ Mixed Force : ''O'ren I'shi'ii may take auxiliary forces (Kroot, Vespid, and GueβVesa) as troop choices, and must take at least one (1) auxiliary troop choice.'' β’ Unorthodox Training: ''O'ren I'shi'ii trains her soldiers in a way seen unorthodox by the Etherials. All Tau-aligned forces gain the Countercharge Special Rule, but all non-auxiliary tau forces suffers -1Ld.'' O'ren I'shi'ii may take her specially designed XV Battlesuit (making her S5, T4, W3, Sv: +3) for 45 points, If done so O'ren I'shi'ii may choose wargear from this list (and must pick at least 2): β’ Blacksun Filter [5p]β ''As per Tau Codex.'' β’ Ionized Shield [20p]β ''Grants a 5++ invulnerable save when not in Close Combat and a 4++ invulnerable save when in Close Combat.'' β’ Adrenaline Amplifier [15p] - ''O'ren I'shi'ii gains the Feel No Pain Special Rule.'' β’ Drone Controller [10p]β ''As per Tau Codex.'' β’ Vectored Jump Jets [15p] β ''Exchanges her type from Infantry to Jump Infantry, and also gives her the Hit And Run special Rule.'' β’ Daikatana [25p] β ''This is a two-handed power weapon that conveys +2S and rolls 2D6 against vehicles armor, however, his weapon strike as I1.'' β’ The Greater Goods [20p] β ''This is a pair of claws similar to space marine lightning claws. The claws are crisscrossed with plasma conducting wire that discharges a strong plasma current on impact, though it need some time to charge up after the initial hit. These claws have the following: +1A (for two weapons), +2I and treats the first two hits in any close combat as S7 AP2 (meaning the first time she strikes in any CC itβs pretty much a plasma shot going off in the opponents face).''
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