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=== '''Palatinus''' === A major kingdom on the west end of Galicia. This land has seen its fair share of war and was said to be the very sight where Berthe and Virago "The Progenitor" Dulmare lead a charge against Asmodee, right to the heart of the Netherworld to rescue their daughter, Danika. Consisting of four separate regions and ruled by the Dulmare Royal Family, this kingdom is of great standing...and yet.. The nation has seen better times. Several years ago, Lodis had sent its armies in the name of their lord, conquering whatever "Heretic" Kingdom that stood in its way. Initially, Palatinus' lone ally, Nirdam, immediately declared war in self defense, hoping to quash this attack... ...They failed within a year... Lodis would soon attack Palatinus some weeks later. Though fighting was fierce, fueled by rage over the fall of Nirdam, King Procus Dulmare immediately surrendered and quickly accepted a treaty offered by Lodis. The treaty would let Procus retain his title, but introduced a highly flimsy "Class System" and forced those amongst the kingdom to worship Lodis instead of Lady Berthe. The Lodis Empire would soon begin a campaign against the Southern Region of Palatinus six months later, claiming them "Uncivilized". The Eastern Orthodox Church had risen to the occasion, taking the fight to the instigators and joining forces with the Southern Military and the Bolmauken Peoples of Nirdam. Procus soon brought his own army to strike them down. With too many enemies on all sides, this first revolution was quickly silenced. Its people are downtrodden, the nobles grow fat in both wealth and girth, the claws of Lodis reach as far as the capitol of Latium, and the peasantry is treated as little more than dirt, especially in the South region. There are rumors of a small but highly ambitious army rising under a man named Frederick. Dubbed the Revolutionary Army, these brave souls plan to overthrow the Nobility for the sake of the Common Man. It is a known fact that generals, knights, and so called "Heroes" stamp out any sort of dissidence among the citizens, yet this does not stop even those most ambitious of this fact. Rumors abound as to what their neighbors in Zenobia plan upon doing. A former lord has sent one of his greatest allies to aid the Revolutionary Army as Lodis begins sending the Knights Templar in DROVES, House Glendale leading the charge while darker forces begin to arise, in preparation for a SECOND Ogre Battle... ---- ==== '''Gods of the Land''' ==== Among the mortal races, there is a little known Pantheon situated in the continent of Palatinus. Though their reach is somewhat lacking, it has been claimed that these great beings helped forge the realm during its creation. Not much is known about them save the Lady of Earth (The clergy is tight-lipped), but what can be gathered is based upon their appearance in manuscripts. '''Zoshonel''': Clad in armor of burning Crimson, this Goddess represents combat, loyalty in thy fellow soldiers, and passion in all of its forms. She is deemed the Patron Deity of the Traveler, Footsoldier, Adventurer, and Worker. Wielding Flame with only the fervor that even the most fanatical zealot could only DREAM to muster, she is what many call strong-willed, clever, and above all else, strength given form. '''Harnella''': Thy eyes do not deceive, Harnella is as she appears: Queen of the Beasts! She represents adventure, savagery, cunning, and the thrill of the hunt. Patron Deity to the Hunter, Strategist, Barbarian and Gatherer. Riding amid the winds and wielder of Lightning, Harnella is never one to stay in a single place at a given time. Ever on the move, she leaves where she pleases. Her trail can never truly be found, let alone be followed. Some scribes claim that she has either given birth to or had ordained beings known as Boreas, Euros, Notos, and Zephyros: The Four Wind Gods. There is no concrete proof, just hearsay and rumor of weapons bearing their names appearing during times of trouble. '''Grueza''': Youngest of the six, yet wise beyond her years. Though normally portrayed in robes fitting of her appearance, she may arrive clad in armor similar to Zoshonel. She represents serenity, wisdom, knowledge, and obsession. Patron Deity of the Artist, Dreamer, Cleric, and Collector. Forever bathing within the Waters, the waves whisk her away to wherever she is needed most...be it humble monk lost at sea or to those who seek knowledge for the sake of cataloging. '''Berthe''': Earth Mother, Life Binder, the Great Bear, Berthe is known by many names. She represents Love, Vengeance, Respect, and Protection. Patron Deity of the Caregiver, Parent, Atoner, and Seeker. It is said that she gave life to the mortal races, and sees them as her children. Every single one is seen as a child of her womb. Woe betide to those who attempt to use any for wicked purposes, for Berthe is Vengeance Unbound. Tales speak of her eldest daughter, Danika, being whisked away to the Underworld - The Ogre Realm, where Berthe and a human king took the fight to Asmodee to rescue her... or so we think. '''Ishtar''': Justice given a form befitting Virtue. Ishtar represents Law, Values, Honesty, and Might. Patron Deity of the Monk, Prophet, Royalty and the Clergy. Ever in an eternal war against her long time enemy Asmodee, she stands watch at the High Heavens, prepared in case another Ogre Battle is to ever take place. It is often said that the Angel Knights that lie within the Eastern Orthodox armies are her personal retinue, coming to Berthe's aid as the war draws on. Some say that she will strike down Asmodee in the final great conflict, wherever it may fall. '''Asmodee''': The Trickster, Death, Condemner and Hierophant of Bane. Asmodee represents Hatred, Destruction, and Terror. No one may refer to him as a Patron Deity but there are several cults scattered about that worship him as the true god. It is he who kidnapped Danika and brought her to the Underworld, instigating the Ogre Battle. A vile beast if there ever was, Asmodee delights in sowing destruction and insanity wherever he may venture. Of the Umbra, he counts them as his many sons and daughters, despite where their loyalties in the mortal realm may be. ---- ==== '''Factions''' ==== '''The Royal Family''': Palatinus' oft despised ruling body. "Lead" by Procus, the Flail Monarch of Latium. A physically weak king, Procus will not make his move unless it is a sure victory. He has borne two sons: Amrius and Yumil. In Amrius lies an ambitious man behind the calm, loving eyes that most of the nobles and the citizenry have come to respect. Yumil, though, is a kind-hearted soul who would rather aid the people instead of bow to a neighboring kingdom. '''House Glendale''': The Hand of Lodis, at least on this side of the continent. Lord Richard "The Dragonheart" Glendale is the current primarch of this noble line, with his younger brother Baldwin as next in succeed. Richard prefers to wait and see, whereas Baldwin recklessly dives in. Of the two, Baldwin is the one who hides a sinister, desperate need to conquer...he has been known to side with whosoever can grant him a higher advantage. Both are masterful manipulators, yet Richard is sincere to his word. '''The Eastern Orthodox Church''': Lying in the east of Palatinus, the clergy wields some might against all who would dare defile the sanctity of the land. Their greatest leader is Europea Rheda, a fiery woman with a heart of gold. Elsewhere, most of Palatinus will listen to the soft-spoken voice of His Holiness, Sir Odiron Balum. He has never steered the Church wrong in his 60+ years of service and some say he may well lead the kingdom in its time of dread. '''The Revolutionary Army''': Frederick Raskin's army that has waged a losing battle against both Lodis and the Dulmares in a war of attrition. With desperation setting in and enemies on all sides, Raskin has turned to outside elements to help free the peoples of the nation under a single banner, to take the fight to Lodis and drive them off from THEIR home. Barring Pope Balum, Frederick is seen as the new leader of the country, given his solemn talk of unity and extensions of brotherhood. '''Devas of Zenobia''': An outside element, called to arms by Frederick Raskin in his darkest hour. These men and woman are the ones who declared Zenobia free after deposing the Black Queen and her vizier, the ominous Rashidi. Their ringleader is the elusive Destin Faroda, a young man of great deed and heroic compromise. His best friend and greatest Ally, Quass the Debonair, rides alongside him and Gilbald O'Brien, the Wild Man. Rounding out their unit is the fair Aisha Knudel, healer of wounds and banisher of evil, and the Great Magus, Saradin Carm. '''The Caliginous Order''': A group of Templar Knights who have preformed great deed with greater strength, all in the name of Lodis and its leaders. Though the quiet Amazeroth Ludon, who prefers to fight then talk, and Vapula Simberg, their resident mage, are considered some of their best knights, most of the credit falls to Pruflas Watts, an ambitious and young knight who is too foolhardy for his own good. He seeks to arise to greater heights then Baldwin could even dream, by any means necessary. '''Zeda''': A mysterious woman who speaks of great strength and ill fortune. Not much is known about this foul being, but what is that she has taken to the company of Goblins....some say...she is able to summon Ogres, much to the horror of those who seek her out. She even has left a sleeper agent within the royal family, a simple and naive woman named Meri, to seduce Yumil so Zeda may use the prince as a pawn to further her own needs. ----
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