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==Assassinorum: Execution Force== [[Assassinorum_Execution_Force|GeeDubs released a (rather awesome) Space Hulk-style board game]] for 1-4 players that revolves around an Execution Force - an Officio Assassinorum team comprised of a Callidus, Culexus, Vindicare, and Eversor assassin. Gameplay is a combination of Splinter Cell and X-COM, wherein the four player-controlled Assassins run through the map attempting to find a teleportarium room, which in turn will allow them to move to the second (and final) map. Once there, players must kill a boss of sorts - a Chaos Sorcerer who is trying to blah blah kill the Imperium with blibbity bloobity Chaos shenanigans. You've heard the story before. Along the way, Assassins fight Renegades (Chaos [[Cultist-chan|Cultists]] and [[Dranon|Spess Muhreens]]) which are spawned either by revealing rooms (the only way to find the teleportato and its control room) or through random events. Renegades can be alerted to the Assassins' presence by catching them in line of sight or by hearing the sounds of glorious gunplay down the hall. The Assassins, of course, are all badasses with unique attributes and abilities, including Primaris and Omegon Tactics (super special powers that can be used thrice or once per game, respectively). All in all the game is an overcosted and short-lived boardgame compared to Space Hulk, which for the same price gave you almost triple the amount of good guys and also more uniquely posed bad guys as well as over a dozen different missions with differing map layouts. Not to mention the map tiles were embossed as well. This means you would need a week or so of daily playing to finish all Space Hulk missions, while Officio Assassinorum will get boring after 3 or 4 plays. But then Space Hulk died. A shame, GeeDubs. A shame. On the upside, you can take those four assassins and bring them over to a standard 40k game as henchmen for an Inquisitor.
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