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==3rd Edition== [[File:Ogremoch 3e.jpg|150px|thumb|right|Aside from Popeye-arms, 3e didn't change Ogremoch that much.]] [[Dragon Magazine]] #347 gave us the most insight into Ogremoch - and the rest of the Evil Archomentals - of any edition before it. His home turf is still the "plateau in a cavern" of 2e, but it now has a name; Stonemire. Swelteringly hot, it's reputed that Ogremoch has buried many of his defeated foes inside the mesa - some of them supposedly even alive so that he can feed on their powers in some way. He still prefers to spend most of his time roaming the plane looking for creatures to bend to his will or destroy. Now we finally get a look at how Ogremoch thinks; callously practical, industrious and prudent, with a personality marked by its rigidity. Dispassionate, but still thoroughly evil, Ogremoch relishes in violence and brutality - in fact, in this edition, he abandoned his "traditional" rivalry with [[Yan-C-Bin]], deeming the evil air [[Archomental]] to be too flighty to act as a proper rival, and instead focuses his wrath on [[Sunnis]]. He's also a great planner and schemer, although his focus on thinking in the severe long-term - the phrase "[[Tzeentch|three schemes beyond the current one]]" is used - means he tends to confuse enemies and allies alike, giving him a reputation as a dull-witted and slow-minded incompetent. Anyone stupid enough to buy that will usually end up squashed to a pulp. Among other changes in this edition, we learn that Ogremoch fought on the side of the demons with the [[Queen of Chaos]] during her battle against the Wind Dukes of Aqaa - mostly because, at the time, Ogremoch was fighting Yan-C-Bin and he had chosen to side with the Wind Dukes. He still bears a deep grudge against the Wind Dukes and is eager to settle the score against their allies. He's also the eldest and the most powerful of the evil Archomentals, and has been planning to get rid of his siblings since before they even came to exist - talk about sibling rivalry! His greatest ambition is to seize control of the Great Dismal Delve, a region controlled by the Dao [[genie]]s and which is riddled with planar portals - fortunately for them, the dao are currently strong enough to hold Ogremoch at bay, forcing a reluctant truce. Ogremoch's cult includes, aside from the obvious earthen Elementals, subterranean races like [[dwarf|dwarves]], [[gnome]]s, stone [[giant]]s, [[gargoyle]]s and [[troll]]s. His holy symbol is an equilateral triangle with short hash marks through each leg, and his unique "Avatar of Elemental Evil" is the Black Rock Triskelion ([[Monster Manual]] IV). 3e's version of Ogremoch built upon 2e, tweaking some fine details but mostly preserving him from his past edition. {{clear}}
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