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Outlaw Star RPG
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=Races= ==Humans== Statted as in core DtD ==Corbanites== A generally peace loving race, it was the corbanites technical and mechanical prowess that allowed them and the nayans to leave their world and search the stars. You’ll often find them wherever a ship makes port. They are most akin to a Terran frog when not inside their protective Evo suits. While not cowardly, their small stature and generally weak physique make them unsuited for combat, and as such will often search for a more diplomatic approach. Corbanites will often work out trades, offering their mechanical services in exchange for favors, should you have no money. In general, corbanites think well of and are thought well of most races in the galaxy, with the exception of the ctarl-ctarl whom they have a rather rocky relationship with. Statted as DtD's Gnomes. ==Nayan== The Nayans have a stronger temperament then their cousin cobanites, and as such are more apt to enter into combat with others. A jellyfish like race, the nayans live in Corbano’s seas before venturing into the stars with the corbanites. They wear suits similar to the corbanite design, with the exception of the apertures arms and legs being completely mechanical, allowing the nayan inside to freely manipulate and interact with others. They are often skilled pilots, and are most commonly found on Corbanite and Lorgan vessels. The nayans get along well with all races, except oddly enough their own. Nayans are often mistrustful of their own race and prefer to be amongst others. They are unique in that they are the only race other then the silgrians that are friendly with the aggressive lorgan. * Average Height: 1.5-1.8 m (in suit) * Average weight: 34-45 kg * Languages: Common, Corbanese * Characteristic bonus: +1 to wisdom or dexterity * Skill bonus: +1 to pilot and acrobatics * Power: Fluid motion - Whenever you successfully dodge a ranged attack, you may make a free charge action, or ranged attack. If you make a charge attack, you can only move half the normal distance. * size: 3 ===Racial Feats=== '''A tentacle too far:''' A Nayan may use Acrobatics in place of brawl to initiate a grapple, and in place of a strength test during a grapple, or to break free of an opposing grapple. '''Natural Born Spacer:''' You gain +1k1 on all piloting and driving tests. ==Silgrian== A reptilian looking race that is actually more akin to birds. The silgrians have a general flock mentality and culture, and as such are openly friendly to all races they encounter. Their social prowess often leads them to be the heads of large planetary and interstellar corporations, as well as running smaller shipping and retail operations. Generally they are far taller then a man, with long limbs and human like hands. Descending from birds, the males and females greatly differ in color from one another, with males often having blue, red, orange and light green skin tones, while females are more likely to have pink, and purple skin tones. The Silgrians are friendly to everyone, however most other races tend to think of them as too friendly, being unfamiliar with their lack of an idea of personal space. * Average Height: 1.7-2.1 m * Average weight: 80-110 kg * Languages: Common, Silgry * Characteristic bonus: +1 to Fellowship or Charisma * Skill bonus: +1 to perception and charm * Power: Hollow bones - Silgrians have speed equal to 1.5 x (strength + dexterity) rounded down * size: 4 ===Racial Feats=== '''Never lose faith in each other:''' You gain an additional raise on any successful roll to regain Resolve, and add 5 to your Mental Defense. However, no amount of resolve drain causes you to become jaded, and social attacks against you will never automatically fail. '''No such thing as too friendly:''' You add your fellowship to dice rolled on opposed rolls. ==Lorgan== A slug like race, the lorgans once controlled a large empire that rivaled the size of the current empire of Ctarl-Ctarl. When the ctarl grew in prominence the two fought in skirmishes, and eventually escalated into a full war. The lorgan were soundly defeated, and many of their previous worlds now belong to the Ctarl-Ctarl Empire. Because of this, many lorgans will outright not work with ctarl, and show open disdain for them. Being slug-like lorgans are able to contort and change their body shape, making them adept at sneaking, and hiding. This factors greatly into their combat abilities, as they favor hit and run, feint and ambush tactics. Most races in the galaxy see the lorgan as thieves, pirates, and backstabbers, and as such are often wary of them, and the lorgan return this sentiment. Special cases include humanity whom the lorgan often have skirmishes with as they expand into each other's space, and the nayans who are fast friends to the lorgan. * Average height:1.4-1.7 m * Average weight: 85-120kg * Languages: common, lorgan * Characteristic bonus: +1 to stength or compsure * Skill bonuses: +1 to decieve and stealth * Power: Maleable Anatomy - Lorgans reduce the hit points they lose from any attacks by 1. This includes critical damage. * size: 4 ===Racial Feats=== '''Hit and run:''' Whenever you move and hit with a melee attack in the same turn, you get +1k1 to the damage roll for that attack '''Somewhat bad:''' you gain +0k1 to all indimidate and larceny checks ==Ctarl Ctarl== A race of beast-men metamorphs, the ctarl-ctarl have made a mighty empire that boarders human space near the USSA Empire. When humanity first encountered them a war between the two races broke out. Since, peace and trade treaties have been signed and the Ctarl-Ctarl Empire is in a rather steady relationship with humanity. Ctarl have immense strength, a generally short temper, and are prone to emotional outburst and violence. This is mostly observed in the young of the species. It is not uncommon to see ctarl in the frontier planets of human space, working at jobs that make use of their strong muscles, or possibly more often, visually pleasing bodies. They are on neutral terms with humanity, but are generally disliked by other races, with the lorgan being almost outright hostile to them. Racially as Orks, with the following change: * Skill bonuses: +1 to Perception and Athletics Additionally, Ctarl Ctarl must take the Ctarl Ctarl exaltation. ===Racial Feats=== '''With total authority:''' you may add your stength as a bonus to any command, intimidate or persuasion test. if any character succeeds a command check against you, you lose this bonus to any tests made against them '''Really are invulnerable:''' The first time you would suffer critical damage in a scene, you instead take only one point of critical damage. Obviously, if you'd only be taking one point anyway, this ability has no effect. ==Saurians== During the early stages of the war with the Ctarl-Ctarl Empire, USSA scientists genetically altered ancient dinosaur DNA, the result were saurians, a reptilian race capable of matching a ctarl in hand-to-hand combat. Brought up to be military experts, saurians use not just brawn to win a fight, but their brains as well. Conditioned to be loyal to a fault, saurians will normally respect any order given to them by a superior officer. The only thing that would trump this for a saurian would be the word of law. Initially created to be infertile, a series of laboratory mistakes eventually lead to several generations of saurains capable of reproduction. After many public and military debates it was determined to accept the saurians as their own distinct race. Due to their strong military upbringing, most saurian courtship customs involve achieving an advanced rank before they could claim a mate. Due to this, despite lacking the controlled environment of a lab, each following generation of saurians is often even more loyal to the law, and are continually better soldiers and commanders. While they feel at home on the jungle worlds they settled soon after their racial decree, you’ll be more likely to find a saurian in space then planet side. Statted as DtD's dragonborn with the following change: * Replace dragon breath with the Aasimar racial power "And They Shall Know No Fear" ===Racial Feats=== '''Created through genetic engineering:''' You may choose a race and gain its racial power in addition to your own. '''Not a reptilian Dimwit:''' Choose a race. You may take racial feats as if you were that race. ==Sith== A truly unique race in the galaxy, the sith are an insectoid people incapable of communication with other races. While most aliens will use translators to understand each other, the sith either forego this, or simply cannot use the technology. It is extremely difficult dealing with the sith, and while they are generally not overly violent, they had wars with the ctarl in the past. The only race that seems capable of dealing with the sith are the silgrians. ==Cyborgs== The truly man made peoples of the galaxy. Synthetics are commonly separated into three groups. Cyborgs, humans who have mechanical augments, limbs and organs; Androids, robotic bodies controlled by AI; and Bio-Androids, a flesh and blood synthetic integrated with mechanics and electronics. In general these peoples will conform to their species of origin, as they are not technically their own race, but will have the advantages of whatever augments they have taken upon themselves. The exception to this are bio-androids. As they are flesh and bone combined with machinery, they are obviously living organisms, however since they are completely man made, they are often thought of as machines and property. Ethical issues that have arisen by the existence of bio-androids are often personal beliefs, no official classification by any empires law has ever come forth. Statted as Prometheans and/or basic race with cybernetics.
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