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=== Asurmen === [[File:WhatAPimp.jpg|220px|thumb|center|Hat? Hat.]] '''Asurmen, the Hand of [[Asuryan]]''', was the first Phoenix Lord, and the one who led the flight of the Craftworld Eldar from the collapsing Eldar empire, and later founded the [[Aspect_Warrior#Dire_Avengers|Dire Avenger Aspect]] and the [[Paths of the Eldar|Path of the Warrior]] system as a whole, earning him the title of The Denier from the [[Daemon]]s of [[Slaanesh]] for leading Eldar away from She Who Thirsts. Originally named '''Iliathin''', he was just an average Eldar who lived an ordinary life on one of the Eldar homeworlds. When the pleasure cults started wreaking havoc, his brother, a anti-pleasure cult vigilante named Tethesis, wanted to leave with the [[Exodites]] but stayed as he didn't want to leave his brother (who saw them as foolish doomsayers). Then the Fall of the Eldar happened, which the two brothers somehow survived and then tried to navigate a post-apocalyptic world. Unfortunately, Tethesis got possessed, so Iliathin had to kill his brother before sealing his soul away to keep it safe from Slaanesh. Feeling depressed, Iliathin almost committed suicide by jumping off a balcony until a young brat named Faraethil interrupted. Originally annoyed by her, Iliathin eventually rescued Faraethil from some Dark Eldar. After both renamed themselves, they settled on a moon they renamed Asur and the rest is history. Iliathin--now Asurmen--sealed his brother's soul to his sword hilt to keep it being Slaanesh's junk food. To the Eldar he's seen as the paragon of what a warrior can be, and many of his protégés went on to found Aspects of their own. Before [[Fall of the Eldar|the Fall]] Asurmen led the [[Craftworld]]s away from the [[Eldar World#Crone Worlds|Eldar homeworlds]]. We know he's a humble fellow, as he named himself Asurmen, which means "hand of god", and after the fall he renamed his newly chosen homeworld Asur. After the Fall, he spent all his time traveling between the Craftworlds, teaching any who would learn the Path of the Warrior and kicking the ass of any who threatened the Eldar. Asurmen was killed during the fall of Asur when the world was overrun by the daemonic legions of a certain [[Slaanesh|rapey god]], though like a boss Asurmen shouted "Fuck death!" and started the Phoenix Lord tradition of keeping their souls in their armor. He's also responsible for the massive fetish all Eldar have for huge pimped out hats. '''On the Tabletop''' {| class=wikitable ! || Pts || M || WS || BS || S || T || W || A || Ld || Sv |- | '''Asurmen:''' || 175 || 7 || 2+ || 2+ || 4 || 4 || 6 || 5 || 10 || 2+/4++(ranged)/3++(melee) |} In-game, Asurmen is a good all-rounder; like all Dire Avengers, he hits on Overwatch on a 5 or 6, and functions like an Exarch with two Avenger Shuriken Catapults. That's not to say he's not able to throw down in a fight though; being equipped with an effective S5 AP-3 D1d3 diresword that crits for an extra 1d3 mortal wounds on a wound roll of a 6+ is pretty impressive even by some of your melee Phoenix Lord standards. Asurmen is also one of two Phoenix Lords who actually buffs ''all'' {{W40Kkeyword|aspect warrior}}s within 6", giving them a 5++ invulnerable save (increased to a 4++ for {{W40Kkeyword|Dire Avengers}}). Alongside his good combat skills, this is probably ''the'' reason to bring him in any list focusing on aspect warriors. Particularly in the case of his own students, granting Asurmen a large posse of Dire Avengers frees up their Exarchs to really invest in their new selection of Exarch Powers for enhanced combat potential without sacrificing any durability to do so (as the Exarch would either need to sacrifice their own 4++ save, take the power glaive/shimmershield for a reduced 5++, or spend a CP for a single exarch to retain their 4++). For some reason, he doesn't carry Plasma Grenades, even though they're a staple utility for Dire Avengers.
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