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===Social Aspect=== Players can join squads that hold up to 12 people. Squad leaders can form platoons that hold up to 48 players. Platoon leaders can have an entire army at their beck and call if they’re talented enough. Outfits (aka Clans) can be made or joined. It can be a group of friends, an [[Imperial Guard Regiment|army for your faction]], or [[Powergamer|a stack-fit full of the most elite players in the game]]. Other players make ’solo fits’ that allow solo players access to war assets. Outfits don’t just bolster coordination and the amount of fun players can have. Outfits have access to an armory which holds War Assets. Outfit members with the right privileges can use said war assets. The war assets include [[Void shields|citadel shields]], orbital strikes, [[Baneblade|colossus tanks]], [[Imperial Navy Battleship|bastion fleet carriers]], vehicle discounts, [[Creed|ANVILS (airdrop a vehicle)]], and [[Deep Strike|Steel Rain]]. Each war asset costs resources and takes time to build. These resources are obtained by capturing bases for your outfit or resource expeditions. Capturing and defending bases also gets you merit, which lets you buy a few cosmetics, upgrades, and tactical items. Players are able to chat via voice or text in a number of separate channels. There’s also various generic phrases that you can have your character say, most notably taunts and ‘I need a ride!’ A separate level in orbit called [[Fortress-monastery|‘Sanctuary’]] exists, which is a social hub that allows players of all factions to exist on a space station above auraxis. The Sanctuary lets you buy unique weapons and cosmetics from various vendors, spend your merit on merit-purchaseable items, collect resource expeditions, accept campaign missions, and more.
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