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Prince Yriel
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== On the Tabletop == {| class=wikitable ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Prince Yriel:''' || 140 || 7 || 7 || 3 || 3 || 4 || 7 || 4 || 10 || 3+/4++ |} Unfortunately, despite his cool fluff, Yriel is nothing more in the game than a slightly better Autarch who for some reason costs twice as much as his nameless buddies and can't use any of the awesome wargear available them. He has decent saves, but if he misses them against anything S6 or higher, he's dead. Furthermore, the Cursed special rule on his melee weapon, the Spear of Twilight, forces him to re-roll saving throws of 6. Other than that, it's S-user and AP3 with Fleshbane and Armourbane, which can do some good damage, but he's not the close combat power house you should be getting for 140 points. And he has no ranged weapons, so BS7 means fuck-all. His little novelty ability, The Eye of Wrath, lets him send out once per game a S6, AP3 large blast while in close combat, but it affects friend and foe alike, so it's just a suicide attack if your squad is already losing. Other than that, he has all the usual Eldar and Autarch rules. Oh, well. Let's hope he becomes worth a damn in the next update. 8th Edition gave him a ''much'' needed price drop, actually making him run slightly less than a basic Autarch nowadays. The removal of instant death is a godsend to him (much like any T3 unit), though he still must re-roll any saving rolls of a 6 when wounds are taken in melee. Speaking of melee, he's particularly adept at it these days; he hits on a 2+ (re-rolling 1's like every Autarch) and wounds ''everything'' on a 2+ with the Spear of Twilight, which has AP-3 to help it punch through armor saves. Unfortunately, that's literally all he's good for as without any ranged weaponry (bar his once-per-game 3" eye blast) or mobility options available to his generic counterparts, he can't contribute crap outside of that niche. He does have the same "Re-roll hit rolls of 1" aura every other Autarch has, but... you could just take a more mobile Autarch for that if that's all you really needed him for. Due to being listed strictly as {{W40kKeyword|Iyanden}}, any Battle-Forged detachment including him ''must'' use the Iyanden craftworld rules; unfortunate, as Iyanden doesn't really offer anything for combat oriented units that aren't Wraiths. If you insist on taking him and insist on making him your Warlord, he's locked into Iyanden's exclusive '''Enduring Resolve''' trait, which lets him attempt to deny one power once per phase. While this is certainly usable, it's a lackluster pick when you have ready access to spammable Warlocks, Spiritseers and Farseers who can all deny the witch regardless ''while'' offering access to their very flexible psychic support to the rest of your army. At the end of the day, you'll probably only want to take him if you're looking for a cheap centerpiece to a flock of Howling Banshees or if you're trying to play a fluffy army. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Eldar]] [[Category: Eldar Corsairs]] [[Category: Craftworld Eldar]] [[Category: Ynnari]] {{Eldar-Characters}} {{Ynnari-Characters}}
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