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==Technology and Magic== The world of Pugmire exists in a nebulous post-post-apocalyptic version of Earth that could be thousands of years after a hyper-advanced humanity simply up and vanished, leaving behind their accumulated creations and history for their heirs to stumble over and discuss. For all of the sapient races, this forms the foundation of their perception of the world; rather than inventing their own stuff, they have learned to emulate and mimic the stuff humanity left behind, and without an understanding of the greater context, they're left to piece together the world as they can understand it. The result is that the world of Pugmire and Mau sits on a base technological level roughly around the 14th to 15th century, but littered with anachronisms - plastic smelting/moulding (although they have to dig the stuff up out of the the ruins) and advanced irrigation and farming techniques. And then there's magic. Magic, in this world, is a catch-all phrase for any of humanity's more advanced technological crap that they just frankly don't understand. This can vary from actually magical-level tech like nanites to just apocalypse-proofed tablet computers. Even if there's an actual scientific principle behind it, if the local beastfolk can't decipher it, then it's magic - "technology" is their term for anything which they do understand and can reliably recreate; chairs aren't magic, hoes aren't magic, swords aren't magic, armor isn't magic, and so forth. It's best to think of magic and technology as a spectrum, with a very blurry middle zone.
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