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== The Darklords' Dark Secret == Those Dark Lords we keep mentioning above? They're the rulers of each land (most of them in fact as well as in spirit), but also prisoners of them as well. The entire plane is composed entirely of innumerable prisons, each one for something that really deserves it, and is caught in some kind of ironic hell as a result. The DM could connect this plane into your regular adventure just by saying, "thick mists rise up around you," and this meant you were royally fucked. The Dark Powers that control Ravenloft can steal people, places, and objects from other planes and trap them within the [[Demiplane of Dread]]. If somebody somewhere in the planes commits a particularly heinous crime (for example, [[Strahd von Zarovich]], the first [[Darklord]], became a vampire and murdered his brother to take his fiancee Tatyana for himself, who committed suicide rather than submit to him), they will reach out with the Mists to claim that person, create a little pocket realm for them, using a copy of their current surroundings, brand new scenery, or even just abduct the surroundings as well. In any case, the person is bound to that new realm as its Darklord. [[Darklord]]s have power, yes, but it's all ash in their mouths. The Dark Powers torment them by continuously dangling what their heart wishes for the most and they ''could'' have had just out of their reach. For instance: every generation, Strahd discovers a young woman who he believes is the reincarnation of Tatyana, but he always ends up responsible for her death. Azalin Rex, a powerful lich, is rendered incapable of learning new spells, utterly defeating the purpose of his undead transformation. One of Victor Mordenheim's [[Flesh Golem|creations]] nearly killed his wife, whom he cannot save from the brink of death, instead using [[God-Emperor of Mankind|an array of complicated machinery to keep her just barely alive, yet in constant agony]] while he continually fails to resuscitate her; his creation Adam on the other hand seeks acceptance from the world but the very land rejects him. Vlad Drakov, once a feared mercenary leader on [[Dragonlance|Krynn]], is surrounded by lands ruled by women and fops rather than the great military leaders he seeks the respect of, while the only real enemy he can see continually defeats him on the field of battle and he doesn't know that he can't even set foot on that soil if he should conquer it. Etc, etc... The Darklords can also close the borders of their realms through some thematic means, preventing anyone from entering or leaving their domain; for example, Strahd can raise a choking fog along his borders, the same one that surrounds the village of Barovia, through which only creatures that do not breathe or have a special antidote can pass safely. If used right, this ability can increase the tension and raise the stakes for the game; used poorly, it smacks of [[railroading]].
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