Editing
Ravenwing
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Aircraft=== In traditional codex chapters, the pilots of space marine aircraft are techmarines (sometimes; it's complicated). Amongst the Unforgiven chapters however, all of the pilots of the Dark Angels [[Nephilim Jetfighter|aircraft]] are members of the second company instead. Unfortunately the supposed benefits of doing this are dubiously represented on the tabletop, since both of the Dark Angels aircraft are inferior to [[stormraven|codex aircraft]] and the distinction between Ravenwing fighter aces vs Techmarine pilots are only detailed in the '''Crusade of Fire''' supplement which many people may not own. Giving them inferior abilities and kamikaze maneuvers. Seriously! one of the Ravenwing ace pilot traits gives them a teleport homer, the Deathwing will most likely already be on the table before or at the same time as the pilot actually arrives due to Deathwing assault. In the 7th edition update, all Ravenwing Aircraft and Land Speeder pilots (as well as all Bikers) are given the ability to reroll cover saves when jinking, so there is finally a bonus. The was already represented in the [[Deathwatch (RPG)]], where dedicated ravenwing pilots are at a slight advantage over nearly all other chapters pilots (including White Scars) with the ability to use evasive action more freely than others. In 8th edition the status of Ravenwing pilots has been rectified, and the Ravenwing Aircraft are quite good. The pilots are equal or better than their equivalent techmarine buddies in other chapters, mostly due to the Jink ability (while rarely used, is an option). Whether the aircraft themselves are 'better' than Codex aircraft is debatable and depends on what you intend to achieve. Also, this arrangement means that the Dark Angels can fill up to 100 aircraft with pilots, where other chapters are limited to the number of techmarines they have, and the Dark Angels can still repair a plane even if the pilot got blown to bits.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information