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==Evolved Animals== The widest variety of playable races, the evolved animals are former animals who have developed into a human-like form, simple as that. '''Evolved Cats''' should need no introduction. Their maximum stats are Agility 7, Dexterity 6, Strength 5, Perception 7, Intelligence 5 and Willpower 6. They get +1s to Awareness and Athletics, and suffer the racial drawback ''Self-Centered'', which gives them a -2 penalty to Empathy checks. '''Evolved Dogs''' are the lowbrow roughnecks to the prissy primadonna cats. Their maximum stats are Agility 5, Dexterity 6, Strength 7, Perception 7, Intelligence 5 and Willpower 6. They get +1 Awareness and Empathy, but their racial drawback ''Unrefined'' gives them a -2 penalty to Social checks. '''Evolved Rabbits''' are basically one half lapine [[Nazi]]s and one half militant Bugs Bunny cultists. Their maximum stats are Agility 8, Dexterity 6, Strength 4, Perception 8, Intelligence 5 and Willpower 5. They get +1s to Awareness, Aesthetics and Seduction, but suffer the racial drawback of being ''Assholes'', which gives them a penalty to any Empathy check; -3 for humans, -1 for other evolved rabbits, and -2 for anything else. Seriously, you're better off staying away from the Smeghead and Gimboid flaws if you don't want your party to space you. '''Evolved Rodents''' covers rats, mice and hamsters. Their maximum stats are Agility 6, Dexterity 7, Strength 4, Perception 7, Intelligence 5 and Willpower 6. They get +1s to Awareness and Stealth, but have the racial drawback of ''Mirror Phobic''; if you spot your reflection in a suitably large form, you have to pass a Cool test not to freak out and attack the "doppelganger". '''Evolved Iguanas''' are basically an entire culture of reggae-loving stoners. Their maximum stats are Agility 6, Dexterity 5, Strength 6, Perception 6, Intelligence 5 and Willpower 8. They get +1s to Cool, Resist and Climb. They have the racial advantage of ''Unflappable'', which means they auto-pass any fear-related Resist checks that they don't roll boxcars for, and the racial drawback of ''Exothermic''. Basically, you need to keep warm; if the temperature drops belowe 65F (15C), you suffer a -3 penalty to all Skill checks (stacks with wound penalties), and if it drops below 55F (13C), you'll start freezing to death, taking 1 Wounde level every (Str value) minutes. You can, of course, ward off the cold with envirosuits and thermal underwear, but even these will only work for (Str) hours.
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