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===Nemesis=== Added two different types of PvP mechanic. Players can now become "Apostates" if they collect certain [[Heresy|heretical]] assets, that are now dispersed into the threat encounter piles. If they are Apostates, then they are fair-game to other players, who can now challenge them and cause them to lose life points, steal their items or look at their hand of power cards and either take one or steal their cash. They can also steal each other's Apostate items, marking the new owner as the Apostate, and returning the original owner to "Devotee" status, which is a bit unfluffy, but means that players can avoid being ganged up on by all the other players if they are the only guy flagged for PvP. The other mechanic was the introduction of "Nemesis" players, which is an entirely different type of player character. These players only have a single characteristic to test against and don't accumulate assets the same way as other players. They also don't interact with the board the same way and don't have missions to complete. Instead, whenever they land on a Threat space, they draw [[Imperium]] cards and get to fight against the Forces of Man, while on spaces without Threat they can draw from their own unique decks, which can provide them with Asset-equivalents, or can cause the Imperial players a variety of headaches. A Nemesis also doesn't win the game by reaching the center of the board either, instead, each Nemesis has an Infamy condition built onto their profile that when fulfilled, causes their score to increase. When they have twenty-five points they automatically win, regardless of what the other players are doing. But like Apostates, the Nemeses are fair game to be dueled at any time, and beating then causes their Infamy score to drop significantly.
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