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==The Basics== This section covers the general rules for Artifacts in your games. The Artifacts included in this book are legendary weapons which have appeared throughout the history of Tamriel. Depending on which army you intend to play, certain Artifacts from this book will be noted as available to certain models in that army's rules. This book lists the Artifacts and the number of points required to take them. If an army book specifies that the points cost of an Artifact is different than the one given here, the book's cost takes precedence. If a model has a limit to the number points he can spend on items, Artifacts which cost more than his limit can obviously not be taken. Artifacts are rare and unique; they can obviously not be upgraded with upgrade enchantments or different item qualities in the like, either! Artifact (included variants such as Daedric Artifact) is a keyword. Artifacts are unique: you may only have one of it in your army. In addition, certain effects may specifically interact with artifacts. Artifacts that are specific to a single army may not be included in this supplement. An item listed as an Artifact which does not appear in this book still uses the rules for being an Artifact mentioned above(see the [[Scrollhammer Rulebook|core rules for artifacts]]) Certain items in this supplement are described as Katanas. Katanas are 2-handed weapons that strike with +1 Strength, and have the Critical Strike special rule. If a Weapon Quality upgrade on a Katana would grant it additional Strength, it grants it additional Initiative instead. If a model must have an item type available (as a class of weapon as default wargear or an upgrade) in order to purchase item, upgrades or artifacts of that type, Katanas as unit options are available to models that can take either Katanas or Greatswords(assuming that the unit can take a particular Katana as an upgrade, that is).
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