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===DICE=== Throughout a game, you will often need to roll dice to see how the actions of your models turn out - how effective their shooting attacks are, what damage they've done in close combat, and so on. Almost all the dice rolls in Scrollhammer use standard six-sided dice, also known as D6, but there are some exceptions as noted below. Rolling a D3: In rare circumstances, you may be instructed to roll a D3. <strike> As there's no such thing as a three-sided die,</strike> You can use the following method to determine a result between 1 and 3. Roll a D6 and halve the number, rounding up. Thus, 1 or 2 = 1, 3 or 4 = 2 and 5 o r 6 = 3 . Alternatively, you can [https://c1.staticflickr.com/5/4152/4995105895_aaa2b29aa4_n.jpg roll a D3] to determine the result without having to calculate anything. Scatter Dice: Scrollhammer uses a special die called a scatter dice (marked with arrows and a Hit! symbol). This die is mostly used to determine a random direction, most often applied when working out the behaviour of blast weapons, such as fireballs and field catapults(see page XX). Dividing to Conquer: On occasion, you'll be called upon to divide the result of a dice roll, a characteristic or some other value. Where this happens, any fractions should always be rounded up. So a D6 roll of 3, halved, would be a result of 2 (1.5 rounded up). Similarly, 10% of a unit of twenty-one models, rounded up, would be 3 models. Modifying Dice Rolls: Sometimes, you may have to modify the number rolled on the die (or the roll). This is noted as D6 plus or minus a number, such as D6+1. Roll the die and add or subtract the number given to or from the roll (as appropriate) to get the final result. For example, D6+2 means roll a die and add 2 to the number on the dice for a total between 3 and 8. You may also be told to roll a number of dice in one go, which is written as 2D6, 3D6 and so on. Roll the indicated number of dice and add them together, so a 2D6 roll is two dice rolled and added together for a result of 2-12. Another method is to multiply the score of a die by a certain amount, such as D6x5 to provide a result between 5 and 30. Re-Rolls: In some situations, the rules allow you to pick up and re-roll dice. This is exactly what it sounds like - pick up the dice you wish to re-roll, and roll it again. The second roll counts, even if it means a worse result than the first, and no single die can be re-rolled more than once, regardless of the source of the re-roll. If you re-roll a single 2D6 or 3D6 roll, you must re-roll all of the dice and not just some of them, unless the rule granting the reroll specifies otherwise. Note that any modifiers that applied to the first die roll are also applied to the re-roll. Roll-Off If the rules require players to roll-off, this simply means that each player rolls a die and the player that rolls the highest result wins the roll-off. If the players roll the same result, both die must be re-rolled until one player is the winner - any modifiers that applied to the first die roll are also applied to any further rolls. Randomising: Sometimes you'll be called upon to randomly select something - often a model, but sometimes an item, a spell, or similar. Where this is the case, simply assign a D6 result to each of the things the random selection must be made from, and roll a die to make your random choice. If you have fewer than six items to randomise between, simply roll again until you roll an assigned number. Cocked Dice: Occasionally, a die will end up in a crevice in your terrain or in the crack between two sections of board and doesn't lie flat. We call this a 'cocked die'. Some players use a house rule that if any dice is not completely flat on the table, it must be re-rolled More common is for players to re-roll the dice only if they can't be sure of the result. Of course, if your gaming surface is very textured and results in a lot of cocked dice (or simply if you prefer a tidy battlefield), you can make all your rolls in a tray or box lid Dice on the Floor: It is generally accepted that if a die ends up on the floor, it doesn't count - so you don't need to shine a torch under the sofa to find out if you made your save or not. Most gamers agree that such dice can be rolled again. However, you can just as well house rule it that if your die misses the table, you have failed the roll - after all, if you can't hit a huge table with a tiny die, then what chance do your warriors have of hitting the enemy?
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