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===Armored Sentinel=== [[File:Sentinel.jpg|200px|thumb|right|An Armored Sentinel.]] Forgoing its stabilisers for recoil compensators and its detection systems for additional power cells and cooling systems, the '''Armored Sentinel''' can fire its weapons while charging at the enemy. The Armored Sentinel has a fully enclosed, heavily-armored canopy. Thus, its superior armor compared to the Scout Sentinel allows it to shrug off small-arms fire, and protects its pilot even if hit with a heavy weapon. The Armored Sentinel can carry the same weapons as the Scout Sentinel, with the addition of the [[Plasma|Plasma Cannon]]. Still retaining some of the Scout's movement capabilities, the Armored Sentinel is perfect for flanking the enemy and hunting enemy vehicles. Armored Sentinels are basically there if you want some mobility and better protection than your standard [[Heavy Weapons Squad]] for a hefty price. They are far better armed and armored than the Cadia Pattern Scout Sentinel, even though they look similar in appearance. Although the Scout Sentinels has an Autocannon, it lacks the overall penetration that a Plasma Cannon has and is not as fully enclosed as the Armored Sentinel. The most famous pattern of Armored Sentinels is the Armageddon Pattern Sentinel, originating on the world of [[Armageddon]] as tank hunters, in which the toxic and corrosive atmosphere makes it quite lethal to unprotected Sentinel Pilots. Crunchwise, despite the fluff stating it could fire on the move, in reality, it cannot mitigate the penalty for moving and shooting a heavy weapon (unless you're Tallarn), [[Rage|so the whole recoil compensators ended up being a lie.]] Unless they take flamers you're going to treat them like armoured turrets that can redeploy fast. With flamers and [[Chain Weapon#Chainsaw | the humble sentinel chainsaw]] they become quick, durable shock troops. As such, taking anything but the multilaser (plus hunter-killer) is recommended because a weak load-out is a waste of this unit's fair durability. Up to 3 T6 6W 3+ Save models are rather hard to bring down quickly. They have generalist armour, meaning they can be hurt by anything, but they don't really have hard counters. Anti-tank seems effective, but they'll usually waste a few overkill wounds, and sentinels have high wounds-for-cost for a vehicle so it doesn't scare them as much as other vehicles, but beware meltaguns and strong assault units if you take the flamers. Remember many vehicles took a hit to their firepower, so a group with las, plasma, or flame (with HKs) is nothing to scoff at. They could also be used as an alternative to Heavy Weapons Squads as unless armed with Mortars or other 'weak' weaponry they tend to die turn 1 as a result of the enemy prioritizing them. Armoured Sentinels have a potential to survive several Battle Cannon shots and don't degrade so your heavy weapons will be sticking around until the end of the game if used that way. <gallery> File:CadiaStands Armored Sentinel with Plasma Cannon.png|An Armored Sentinel from the Cadia Stands set </gallery>
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