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==Nauphry VII Description== While its neighbor roils in political tension, the breadbasket world Nauphry VII enjoys tranquil agriculture. The whole world has been re-tasked to farming from pole to pole, save for one large island chain where the military and Mechanicus headquarter their assets. The planet’s quiet, peaceful agrarian life and abundant natural resources make living on the world far more enjoyable and comfortable than living on Nauphry IV, but that comes at a cost. The world’s personnel transportation, luxury resource, and non-religious entertainment sectors are far less developed. The loss of the world’s natural vistas and most wildlife also make the world rather monotonous, outside of the few cities. Nauphry VII’s peace and quiet are hard-won. At one time, the planet had a troublesome feral Ork population, though it was tiny compared to Oglith’s or even Oromet’s. The native Orks seemed content to stab each other in the hills and valleys of the earthquake-wracked planet, until the human population of colonists moved in. The Orks promptly turned on the invaders, and two full regiments of Coriolis Light Rifles rushed to the world to keep the greenskins from killing the entire colony. After two years of grueling war, the Light Rifle regiments killed the last known Ork being in the system and set fire to their primitive dwellings and cave garages. The surviving Coriolans were given Rights of Conquest, and became the new nobles of the planet. New Orks periodically emerge from the valley caves, but these are swiftly curtailed by heavy military reaction. Because the world’s entire noble population enjoy common history and are not from the contentious nobility of Nauphry IV, the planet does not endure the sectarian competition of their more populous neighbor. Nauphry VII does have some heavy industry, generally in the polar areas where year-round planting is not possible. The metallic products that the world makes ship off to Cognomen and Thimble, and Nauphry IV to a lesser extent. The world imports all of its ammunition for its military from Cognomen, but has just enough industry to manufacture some of its own local armaments. The nameless island on which most of the world’s government holds court plays host to the single largest Arbites Precinct Fortress in the system, a towering sixteen-story ziggurat that looms over all nearby structures. The building is equipped with its own Astropathic Choir, a Triple Icarus AA battery, and over three thousand Arbites and Marshals. The fortress actually sits atop the underground prison that holds most of the world’s criminals, separated from the main prison body by a Void Shield of the type more typically seen in cities on worlds with catastrophic volcanism like Nocturne. The Arbites insist that the colossal fortress is the final fallback of the system, if all of the orbitals, palaces, garrisons, and other bastions of system defense and administration are overrun. The fortress does have a shielded VTOL pad and retractable landing platform to allow visitors to bring their entire shuttles inside. Outside the fortress, the island also houses the few million PDF and hundred thousand Guard of the Nauphry VII defense, in a sprawling base that boasts a half-mile runway for non-VTOL aircraft and thousands of housing buildings. Somebody who grew up in the island’s massive military and law enforcement overbuild would no doubt be floored by the sight of the massive grain fields and vegetable plots of the majority of the planet. There are thousands of points in the farmlands of the planet where one could stand on a stepladder and look around, and see literally no artificial structures as far out as the horizon. Large Mechanicus harvester engines crawl about the fields like ships in the green and gold sea, collecting food and dispersing fertilizers and water. The population of the mainland live in planned communities dotted about the endless farms, and enjoy the Ministorum’s direct guidance in arranging marriages. The world imports convicts from other planets and puts them to work in chain gangs, maintaining the roads that carry the massive harvesting combines. Sometimes these individuals are used until broken and rebuilt as servitors, but more often, they are deemed rehabilitated after end-of-sentence interviews with the local law enforcement officials, and granted limited colonization rights, often doing the same work they were doing before without the chains.
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