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Setting:Dungeons & Monstergirls
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====Assorted Ramblings==== In this world, monstergirls are the native organisms. There are "real" monsters, mostly dire beasts, giant bugs, killer plants - stuff that is basically "nature turned up a notch" - but the conventional fantasy races are all MGs. So busty amazonian cowgirl Minotaurs, shortstack Dwarfesses, loli Halflings, hyena-girl Gnolls, Orcesses, all that stuff. Humans take on a similar role to Orcs in [[Orc Stain]]; they have females, probably, in some distant land, but here in Monstrum Terram, the only females are Monstergirls. Humans and MGs are interfertile. The result is equally likely to be a human son or an MG daughter - there is a slight bias towards daughters in births, but we're talking 53% female to 47% male, and many species produce litters. * This, incidentally, means that half-human type races can exist in MG format, if they can be suitably distinguished from the whole "watered-down X" approach. As noted below, the [[half-orc]] rudimentary fluff I have is basically orcs who've given up the raid, rape and pillage lifestyle for a more diplomatic one. MGs don't need sex with men; they've survived since the dawn of creation because they have their own unique methods of asexual procreation, all based on what species they are. For example, the dwarves all have methods relating to their craftsmanship focus; Mountain Dwarves feed precious metals into "clan-kerns" (magical stone wombs) to spawn new daughters, Hill Dwarves brew a sacred mystical beer that makes them pregnant when they drink it, and Dark Dwarves literally sculpt their daughters from rare metals only found in the Underdark. MGs and Humans fuck for one reason; it feels good. There's no driving need for either side to breed with the other, it just works out that some folks like the exotic. *'''Note:''' this might get changed in favor of the humans and Monstergirls being forced to breed in order to create more, with a few exceptions. Dwarf: Shortstack human-like MGs known for their mastery of craftsmanship. Found wherever the land will support them. Breeding is skill-related; see subraces. * Mountain: Found in high mountains, they are the source of the dwarven stereotype as miners and craftsmen. Tough, loyal and hardy, they are driven and enthusiastic, prizing the motto of "work hard, play hard". Their incessant mining is vital; only precious minerals can fuel the Clan-Kerns, the mystical stone wombs carved from mountain heartstones that produce the next generation of Mountain Dwarves. * Hill: Dwelling on gentler slopes and terrain than their Mountain Dwarf sisters, they are much more surface-bound, and typically trade food, clothing and medicine to the Mountain Dwarves for good weapons. More laidback and easy-going than Mountain Dwarves; tend more towards a strongfat sort of build. Master brewers and alchemists; they use a sacred mystical booze to impregnate themselves with daughters. * Deep: Grim, hard-working, diligent, perfectionist dwarves. Always /fit/ in physical build. Culture is all about working your hardest, because they need to in order to survive; the Underdark is dangerous. Morever, they literally sculpt their babies from a rare mineral found in the depths, and if it isn't *perfect*, the ritual to make it into flesh & blood won't work. Elf: Used to be the setting's major bigshots, but were slowly sinking into obscurity until humans started showing up, which has provided a reviving jolt. * Eladrin: Oldest and rarest of the races, mostly withdrawn into the feywild. Gloomy, gothic bitter snarkers; they belittle all other elves because they know that they're all screw-ups who only came into being because the eladrin fucked up in the past. Often become adventurers to make a mark on the world, to do the great feats that will make others remember them. * High: The Asari of the setting.. at least, in their own minds. In reality, falling into a descending cycle of decadence, intrigue and stagnation that means their empire was already crumbling before humans showed up. Can be kind of arrogant pricks, but their idea of "worth" isn't inherently aligned with "you're an elf", so they're the quickest to play nice and sincerely mean it. * Wood: Elves who fled to the wilderness after the Great War and have degenerated since, losing most of their arcane magic and descending into barbarism. Isolationist, feral and xenophobic. The unfun ones. * Dark: Underdark-dwelling hedonistic demon-worshipers. Revere a patron goddess who is basically the bastard daughter of a drunken threesome between Lolth, Calistra and Slaanesh. Not into backstabbing and random slaughter, but big on parties and fun, so long as someone else is picking up the tab. Actually do send emissaries and the like up to the surface, though they have a deserved reputation as sleazy and dangerous to fall for. Halfing: Loli MGs, these little scamps can be found everywhere, and were practically the world's humans before humans arrived. * Lightfoot: The vanilla halfling, pretty much. Like open forests and prairies, living the traditional halfling lifestyle of farming, sleeping and eating. Good at hiding and known for their large polyamorous marriages which usually involve only 1-2 humans. * Stout: Swamp & river-dwelling oppai loli halflings. Don't necessarily speak with a "gumbo" accent, but do have a N'awlins theme. Like eating super-spicy food. Tradition amongst Stouts is that when a gator eats one of them, her family must avenge her by catching it, cooking it and eating it. Some like to prove their "manhood" by handling poisonous snakes, spiders and creepy crawlies, which they also consider a delicacy. * Ghostwise: Feral forest-dwelling halflings. Get along well…ish… with wood elves. Afraid of "bigfolk", so they use their telepathy to train killer beasts as guardians and labor-beasts. The stereotypical ghostwise tribe rides to battle on the backs of baying wolves. Dragonborn: Proud, aggressive, take-charge, ambitious dragon-girls. Have long tails and tiny wings; don't point out that they can't fly, it's a sore spot. They are "true dragons", but they're the weakest of the breed, and this incenses them; their stereotypical racial obsession is with finding a way to transcend and become a true dragon. Possibly a curse-spawned variant of the original dragon-girls. Have a relationship with kobolds akin to that between a hot teenager and her annoying little sister who idolizes her. Gnome: Mechanically minded shorstack-musclegirls. Come in 4 varieties: * Rock: Mountain gnomes who are known to burrow in small homes in the ground near Dwarven cities. Have a tendency to [[Blood Ravens|borrow]] Dwarven tech, which they usually get either from selling their services as engineers or just [[Kender|stealing it outright]]. Despite their relatively isolationist lifestyle, they are known to be particular for humans. * Forest: Mushroom breeders and alchemists. These gnomes are known for being able to fulfill almost every task with some kind of fungus, from [[The Elder Scrolls: Morrowind|growing mushroom houses]] to creating toxic, parasitic molds for assassinations. * Moss: Like the Forest variety but with moss and lichen instead of fungus. They tend to be more innocent and fey themed. * Tunnel: Very adventurous Gnomes known to live out their lives as explorers, especially underground. Stories have it that there are full on settlements in the Underdark founded by these bitches just so they can adventure more. "Half-Elf": There is a 10% chance that a coupling will result in a Half Elf instead of a purebreed. They are basically just watered down versions of their mother, but are speculated to be a form of living aphrodisiac - when they are around, elves are filled with a need to fuck humans. Being a half breed, they have males, but their males are, like all half breeds, almost exclusively homosexual with a strong preference for humans. "Domesticated Orc": Orcs who realised that, while humans were hot and fun to fuck & fight, they also had really, really nice stuff, and that they could get what they wanted by stopping with the raiding & slaving and just asking instead. Also descendants of orcs who decided it was more convenient to live with humans than to keep picking fights. Ladette types equally notorious for their huge appetites for fighting/drinking/eating/fucking and for their undying loyalty. * P'orc: A rare subspecies that lives in the mountains. They are very aggressive (and just as horny), and are known to be a dangerous fuck by human adventurers, who die as often as orgasm. Tiefling: The bottom of the fiendish foodchain, the sort of fiends that even imps could kick around. Fled en masse to the mortal world, where they are (comparatively) more of a big deal. Possibly subrace division based on the Feral, Devil's Tongue, Winged and Hellfire options from the SCAG? Maybe the Abyssal Tiefling variant too?
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