Editing
Setting:Tri-Sector
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===The Cloudburst Sector and Institutions=== This young, expanding region of Imperial space takes its name from its capital moon now, but that is a recent development. Although individual Imperial colonies existed in the area once known as the Oldlight Proximate Circuit for thousands of years prior to its formal establishment as a Sector in M39, its overall barrenness stems from several factors that initially prevented it from reaching Sector status. Originally, the band of inhabited worlds that comprised the Hapster Subsector along the extreme eastern edge of the Circuit was the extent of the coordinated human holdings in the region. The Subsector was, at best, an outlier of the nearby Naxos Sector, and even then, only on paper. The remains of an ancient supernova had littered the region with thick gas, all of it radioactive. Though quiet Cognomen sat alone in the voids of the Circuit, there was little else to offer the Imperium out there in the hot gasses. All of that changed with the discovery of the Dawn-break, Triune, and Septiim systems, by the renowned Mechanicus Magos Explorator Justin MacDonald, in M39.012. The sudden awareness of five shirtsleeves-habitable worlds, that close to Naxos and unclaimed by aliens, shook the local Rogue Trader and Explorator fleets to their cores. How had they missed such wealth? How had five worlds for the Imperium gone wholly unnoticed? A veritable gold rush of exploration trips began at once from the Naxos Sector Forge World of Fabique, and a hundred ships sailed off into the gas storms and dark stars of the Oldlight Proximate Circuit. Discoveries and wealth poured into the Forge World’s hands. Archaeotech caches, contact with dangerous aliens, maps of worlds and stars, and more disturbingly, the wreckage of well over ten thousand Imperial and alien ships were found within mere years of the exploration craze beginning. The Inquisition’s name came up in frightened whispers more and more, between Rogue Traders and Free Chartists that spent their gold in the orbiting coaching house ''Star Gilt'' over Fabique’s shipyards. What had driven humanity from the Oldlight Proximate Circuit in the past? Captains and Traders saw the sheer number of dead worlds and dead ships in dark zones on the map with increasing unease. Clearly, humanity had lived in the Circuit once. Some of the dead ships that Rogue Traders found floating idly through the void were post-Unification Imperial, some even with Legionary markings. The Inquisition’s Ordo Hereticus stepped in. Sending a ''Longstrike'' cruiser and fifteen smaller vessels off on the heels of Magos MacDonald’s fleet, the Inquisition established a temporary Seal of Verboten Passage on the Circuit, while it went to investigate the anomalous findings. Months stretched into years. Finally, twelve of the sixteen ships abruptly returned unheralded with MacDonald, and set in at the Inquisitorial Palace of Naxos. Weeks of sharing and deliberation followed. When the silence was at last broken, the message that the Spire of Astral Choirs at the Palace Naxos sent out was not what the Captains of the Circuit had expected. MacDonald, the Inquisition declared, was a hero of Mankind. His fleets had pushed past the radioactive remnants of an ancient and unthinkably colossal supernova and supernebula, and found a rich bounty of lost treasures, lost worlds, and lost opportunities. Further, on his travels, he had found an additional ten shirtsleeves-habitable worlds to be earmarked for immediate scientific inspection by the Mechanicus, and for Rogue Traders and Administratum Colonization Department colony ships to prepare for Imperial habitation. The shipwrecks, the Inquisition publicly claimed, were from a potent Warp current that had carried the remains of vast battles from the Great Crusade to the edge of current Imperial space. The finding of these wrecks was not an ill omen, the Inquisition soothingly insisted to the superstitious Captains and Lords Trader. They were, instead, a sign that the mercy and love of the Emperor was upon them, and it was time, in His Divine estimation, for Mankind to expand to the realms that the galaxy had previously barred to human entry. Further, they declared, a new Sector would form in the Circuit, and loyal Humans of the Segmentae Ultima and Solar would settle it. Great ventures of manpower raising and construction would begin in the hives of the Segmentae, and ships would travel in the wake of the Administratum and Traders to begin the process of building the new sector. The Hapster Subsector would become a part of this new Sector, and a Sector Overlord chosen from the office of the Master of the Administratum Ultima. Reassured by the Inquisition’s uncharacteristic full disclosure and prodding to do what they did best, Rogue Traders and Explorators took off by the hundreds, following the markers left by MacDonald’s trailblazers. New worlds were charted, and in the span of a mere five hundred years, the new Sector was declared established, In Nominae Imperator. What the Inquisition, perhaps sensibly, did not disclose was what MacDonald had found beyond the Oldlight Proximate Circuit. Pushing past the radioactive clouds at the trailing edge of the Circuit and into the Oldlight Exo-zone proper, MacDonald had found an unspeakable charnel house of dead ships and planets. He had spent several years mapping this non-illuminatur region (so titled because it was outside the direct light of the Astronomican at its extreme northern edge). In that time, he had found psychic scars on planets, so intense that they left physical marks on their crusts. He had found totems and messages in alien languages, composed entirely of the power backpacks of Mark 2 Crusader armor, and at least three hundred planets subject to psychic or physical Exterminatus-level disasters. On one world, he had found over four hundred thousand skeletons of alien creatures, all fully made of metal. Weeks of study had yielded the horrifying truth behind them: they were the remains of cybernetic skeletons from vat-grown and cyber-augmented alien soldiers, locked in place and left to desiccate by an incomprehensibly powerful electronic warfare device. Such a device would have eclipsed even the Warp-tainted Electron Freezer of Moravec in power, especially since lingering radiation on their skeletal bodies suggested it had been triggered from eighty-two light years away. Weeks of dangerous, slow, and violent travel by his Inquisitorial pursuers followed. When the Ordos of the Inquisition finally caught up with MacDonald at the edge of the Oldlight Exo-zone’s western border, at the very outskirts of the Astronomican’s light, he was researching a world-sized labyrinth of tunnels and metal tubes, apparently constructed by an Old Ones machine long ago and repurposed by the Eldar as a Webway technology test bed. The Inquisition was loathe to simply kill MacDonald for his knowledge, especially since the Inquisition actually knew less about what filled the Oldlight Exo-zone than he did, at that point. A deal was struck and sealed between the Mechanicus and Holy Ordos in the shadow of that ancient xenotech. MacDonald would return to the Proximate Circuit and lend his aid to the Rogue Traders that explored his findings, and the Inquisition would forget that MacDonald had ever come to that haunted place, in exchange for his findings and an oath not to return without the explicit permission of the Ordo Xenos. On their return journey, however, a new discovery was made. The combined convoy of MacDonald’s Astra Explorators and the Inquisitorial ships halted over a world in the very center of the Oldlight Exo-Zone, where the light of the Astronomican was largely blocked by the many Warp Storms between their location and Terra. While taking a routine Navigation check, MacDonald’s ship sensors detected a colossal concentration of gaseous carbon and oxidized metal on the world below – a sure sign of a battlefield. After pestering the Inquisition to allow him to scan the world more closely, the Explorator began sweeping the planet with his mighty Grand Cruiser’s systems. What he found horrified him. Below, on the surface of the planet that he immediately named Cladh in his ancestral language, he detected well over fifteen million human and alien bodies, decomposed to gas and powder. Millions of suits of alien and human Power Armor, thousands of wrecked tanks, a complex of psi-reactive crystals, an enormous dragon statue made from human teeth, and the remains of alien bio-horrors so complex that his systems couldn’t even tell what they were; they all lay in ruins on a vast plateau. The plateau, his cogitators helpfully informed him, had been created by the Lances on an Imperial Gloriana super battle barge, firing in Continual Discharge Mode, which would have reduced them to slag after only a few minutes. The Lances had boiled a canyon around the plateau, and judging from the heat damage on the Power Armor nearest the impact sites, at least some Crusade troops – including Astartes – had been alive and running towards the beams at the time of impact. At this point, the Inquisition determined, a decision had to be made about MacDonald. A quick vote from the five Inquisitors present determined that disclosure would be more helpful than execution, and the Longstrike class cruiser hailed MacDonald’s ship. The Emperor Himself after the culmination of the Rangdan Xenocides had quarantined the region, the Inquisitors explained. This particular world was unknown to even them, they hastened to assure him, but the evidence was clear enough. MacDonald looked at the surface below and immediately agreed to silence on the issue; he recognized the armor below as belonging to the Iron Warriors. Suits of armor belonging to at least five other Legions lay draped over a toppled building, originally shaped like a planarian worm or something akin to it. MacDonald agreed to keep the secret of what had happened here, and the convoy departed for the Circuit once more. The Inquisition, aware of the history of the Rangdan Xenocides and now the Exo-zone, were content to know that MacDonald, at least, would probably not realize that they had flown over the site of the opening of the Labyrinth of Night. MacDonald, his curiosity sated, compacted himself to the terms of the Inquisition’s bargain, and flew back to Naxos with the Inquisition. When the conclave was over, he ‘humbly’ accepted the Inquisition’s accolades, and set out once more, to catalogue the worlds of the eminently less classified Proximate Circuit. He achieved phenomenal success, ultimately categorizing twenty more systems in a mere decade. Eventually, his stellar rise to glory landed him a position as the Archmagos Explorator of the Sector, and a permanent posting on Cognomen proper. Eight Subsectors, each named for an inhabited world around which their Control Fortress orbits, were created once the size of the Sector became clear. They are, in rough order from galactic east to galactic west (spinward to trailing): Hapster (by far the oldest), Cognomen, Celeste (which also contains the capital), Delving, Maskos, Spindle, Nauphry, and Rampart. The world now known as Brotherhood was once considered for a Subsector capital, but the decision ultimately favored Nauphry; this may have been a factor in the tragedy that befell Brotherhood. To compensate for the lengthy travel times between clusters of systems and the fact that several systems of the young Sector had multiple habitable bodies, System Overlords are generally installed instead of or in addition to individual Planetary Governors, and the Order Famulous is given the chance to render commentary on all high-profile Overlordship appointments. Overlordship is revocable only by unanimous consent of the Subsector and Sector Masters Administratum (the Overlord’s own peers), and is therefore a rare event, if the Ordo Hereticus doesn’t take matters into its own hands. Notably, the Sector Overlord’s entire family was deposed under a century ago. The specific policy of the Sector Administratum is to integrate worlds of the nearby Cloudburst Circuit directly into the Sector proper, and is by no means adverse to creating a new Subsector if need be. The problem is that Cloudburst is on the very edge of the projection range of the Astronomican as of M41, and further colonization in the renamed Circuit will be dangerous at best. The radioactive gas left over in the region from the ancient supernova that blinded the Imperium to the Circuit’s potential in the first place is just thick enough to make non-psychic travel or communication difficult, and pirates roam by the hundreds of thousands. While plans exist to colonize some worlds Rogue Traders have secured for the Imperium in the Circuit, and a few worlds of cave dwellers and regressive primitives exist for potential acquisition, the majority of the Circuit will have to be far better mapped before the Administratum commits any more resources to the area than it already has. However, the Cloudburst Sector has lost two Agri-worlds in recent centuries, which has forced it to start importing food from neighboring sectors. With the loss of Chlorit to the Glasians and Scalding to Chaos, the sector’s food now either comes from the worlds where it is needed, or from Cassie’s World, Forender, Grendel, and Combine. Naturally, these worlds require constant defense from invasions. It is not helpful that the more powerful nearby Sectors sometimes drive retreating foes into Cloudburst to become their problem. Today, Cloudburst is a triumphal example of the latter-day Imperial ability to keep expanding, despite having every reason to stop. Though its defenses were not particularly important prior to the arrival of the Glasians, it is now fortifying at a dizzying pace. Missionaries and Techpriests rush to worlds on the slightest hint of archaeotech or un-converted primitive humans. The stronger the Imperium’s arms and more thorough its faith, they preach, the better the odds that the Emperor will smile on them, and the Sector will survive another Glasian Migration. Rogue Traders and Explorators, rivals at the best of times elsewhere in the galaxy, work together to find more worlds and treasure for the sector. A full Space Marine Chapter digs in, deep in the sector’s heart, preparing for the worst, while ruthless armies of Astra Militarum and Skitarii ferret out enemies of the sector, within its borders and beyond them. The vast Forge World of Cognomen is now remorselessly disregarding stricture against Knight manufacture, while the Ecclesiarchy Cloudburst arms its Sisters on their beachfront palace. PDFs across the sector kiss their Aquila pendants and pray for mercy, while furious Nurglite Cultists strive mightily to break Tzeentch’s stranglehold on cult activity nearby. The Inquisition and Arbites burn all sign of corruption or heresy from the overtaxed populace of Cloudburst, even while fresh worlds are brought into compliance by the high-tech armies of Solstice and Septiim. All the while, vile alien beasts stare unblinkingly at the stars of Cloudburst from their time-stasis prisons; their very cells realigning to the dark curiosity of foul Tzeentch. Cloudburst is a place of dynamism, violence, and perfidious hope. None know its fate, none but Tzeentch know when Tzeentch’s evil experiment shall end, and even he does not know what he will do with the Sector after he is finally done. ====Imperial Navy==== The Imperial Navy are often the first force under arms to confront the Glasian menace when it recurs in the Cloudburst Sector. [[Setting:Cloudburst/Navy|Cloudburst has an enormous navy]], by necessity. ====Imperial Guard==== The first few thousand years of existence of the [[Setting:Cloudburst/Guard|Cloudburst Guard]] did not strain the military capacities of the Sector overmuch, but with the advent of the Glasians, the Sector's Astra Militarum have radically improved... barring a few noteworthy [[Setting:Cloudburst/Soak|exceptions]]. ====Institutions==== Within the greater Cloudburst Sector, the Imperial Adepta are hard at work. As a zone of expansion for the Imperium, the Cloudburst Administratum oversees colonization efforts and tithe efforts in a large and ever-changing area. As a result, the tithe and psyker collection ships they administrate need additions at all times. This, combined with the recent increase in needs among the military forces of the Sector, puts intense strain on the shipbuilding capabilities of the Sector. The leadership of the Sector’s Administratum and Estate bases itself from the moon Cloudburst, while the local Officio Munitorum and Astra Telepathica are technically based there, but are more practically based from the orbitals of the nearby Subsector Capital of Celeste. The supreme command of all non-Astartes military assets in the Sector that do not answer to the Adeptus Mechanicus bases from a subterranean tunnel network on Cloudburst proper, but the local Officio Munitorum does own a Leviathan transport, which can carry field command to anywhere it can drive. It is in the Cloudburst Circuit that the Imperial Adeptus Terra loses its grip, and the more militarized forces of the Imperium pick up the slack. Rogue Traders, Explorators, Navy patrols, the occasional Blue Daggers ship on its way to a surgical strike mission, and Merchant Privateers all cross the red-hot gasses of the Circuit on various missions. There are technically no ‘colonies’ in the Circuit, thanks to the fact that the Cloudburst Sector expands to include all colonies that are established in the Circuit. Since this means that the infrastructure of the Sector would have to expand to worlds far from the centers of industry and travel in Cloudburst, most of the Imperial-controlled worlds in the Circuit are instead referred to as ‘outposts,’ with all the lack of formal support that indicates. Some of the systems of the Circuit have been added to the Sector over the years. Many actual outposts, such as research stations and mining nodes, benefit from little protection, and crew of Navy ships stationed there consider it hazard posting at best. There are many efforts in place among the civilian leaders of the Sector to prepare for the worst. Should worlds fall to the Glasians, evacuation protocols to resettle the refugees will be needed. So far, the plan is to move any surviving escapees from lost worlds to the many colony ventures in the Sector. Fathon Prime and Foraldshold are the most likely candidates to benefit from a surge in new refugees, although the Inquisition has grumbled about the possibility of Fathon Prime’s population interacting extensively with the rest of the Sector. If multiple worlds are lost but their populations saved, the capacity problem will be serious, however, and the Administratum is scrambling to find alternate destinations for displaced persons in the Cloudburst Circuit. Inquisitorial efforts in the Sector are quite diverse, especially for a backwater Sector at the literal frontier of Imperial space. The Conclave here is represented by the Ordo Xenos in the majority with forty percent of the member Inquisitors, followed by the Ordo Hereticus, Ordo Malleus, the Ordo Militarum, the Ordo Machina, the Ordo Thanatos, the Ordo Chronos, and the Ordo Barbarus, with one member each of the Ordo Astra, Ordo Astartes, and Ordo Sicarius. The representative of the Ordo Astartes is present to monitor the Blue Daggers, since Lady Lerica is perfectly able to oversee the Deathwatch herself. Some of the cultural trends that have taken root in other Imperial Sectors have been slow to arrive in Cloudburst. The use of subcutaneous Electoos, for instance, which are all but mandatory on Prison Worlds and Forge Worlds in the Segmentum Solar, is unheard of except among the spectacularly rich in Cloudburst, though it is making slow headway. Conversely, the Ecclesiarchy in most Imperial sectors is tightening its belt in these times of shortage and warfare, while the Cloudburst Ministorum has never been more profligate. ====[[Setting:Cloudburst/Techpriesthood|The Techpriesthood]]==== Because of the somewhat contentious circumstances of the founding of the Cognomen Priesthood, there are odd cultural motifs that wormed their way into the common practice of the Cloudburst Tech-adepts and Priests. None of it strays far enough from Martian dogma to be considered Heretek, Cognomen makes sure of that, but there is an oddness to it that any Solar visitor can pick out. ====[[Setting:Cloudburst/Ecclesiarchy|The Ecclesiarchy]]==== The Cloudburst Ecclesiarchy is obsessed with wealth and control, and lies in the domain of two extremely old men. ====Space Marines==== Standing astride the gaps in the defenses of the Cloudburst Sector are the Space Marines. The Adeptus Astartes of the region have served on many occasions to repulse the Chaotic and alien incursors who have challenged the sanctity of Mankind’s rule. The Sector is blessed by two significant presences of Space Marines: the Blue Daggers Chapter and the [[Deathwatch]]. The presence of Space Marines in the Sector, however, began long before either of those two Chapters established permanent bases in Cloudburst. His Divine Majesty's Space Marine Chapter 0983: [[Setting:Cloudburst/Blue Daggers|The Blue Daggers]] The silent, precise, diverse, and murderously effective [[Setting:Cloudburst/Deathwatch|Vigilant]] of the mighty Watch Fortress Dascomb.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information