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Shahdom of Gravlind
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==Magic:== The Shahdom is very traditional when it comes to magic, they only want the noble to be able to use it but magic is more limited compare to other states since magic can only be control by people how are randomly born with the ability. It chances to increase if your blood related to magic-user but not a different with the chance of their spawn not having magical abilities. Lower classes who show magical abilities are usually executed for the reason of keeping the nobility's power. This is disliked by most nations because they usually recruit magic-user and see this practice as backward. They do make up for this in alchemy do with the Shahdom being renown for their position, medicine, and other tools made with Alchemy. Magic is very controlled in the Shahdom, only noble born with it are allowed to exist while peasants are not and will be killed if they are found to have the ability. Magic prowess equals strength and in the Shahdom it's no different but most Nantics prefer to look like great warriors, while in the Shahdom they prefer to look more nimble and beautiful like a Dancer or a professional runner. There a school of magic but there all link to the state religion and so must of them are mix together so spell caster usually knows spell from all of them. The schools are: Blessing of Fire: This is one that plays with the body and the fire of life force. It's usually used in a medical setting with most magic done to heal a person, usually removing disseise and stopping wounds from becoming fatal, do even heal they still need to recover from there exertion. It can also be used to buff the abilities of allies but they run out of stamina quicker and that why commanders prefer this type of magic to be only used for healing the injured. It can be used for Necromancy but when doing the person will usually die of exhaustion. Blessing of Earth: It's the only aggressive magic the sogo have and work more like artillery. Some of it involves forging a shape out of a fleck of dirt and throwing to best effect. These battle forge fleck can either be sold shot, scatter or high impact and some others. Spells are not just used for combat but also for building structures and recycling destroyed ones. Blessing of Water: It's mostly used for building. These work through taking water from the sea and only the sea and using it as a tool to do a task. It can be used offensively but it works more like an extension of the self but the heavier it is the more stamina you consume. The Shahdom magic is less warlike but still important. most magic-users are equipped with high ranking officers in armor and weapons, but they also use a staff of special pole arm when they're planning to use powerful magic. Most magic-user do are referred to as Magi and dress similar to most noble. There is do a notorious bandit group call Cyaca, how are peasant who us magic illegally against the Shahdom, and mostly operate in the interior. Alchemy is one of the main industries in the Shahdom with many merchants coming to buy the expensive elixir only to sell them at a profit in another state even with travel costs. There are many kinds of position made but most Alchemy products are broken down into what's their aplication, which are Private, medical, military, and illegal. Private means something that is used in daily life, like improving fertilizers, or for extra private means. Medical are ones you to treat people with different conditions but it applies to all living things as long as it heals them. Military position and bomb are allowed to those wit ha permit or are military personal of the Shahdom or an allied nation with it being illegal for people without permanent no things like fire clappers and dice bombs for you. Illegals and general positions sold without being registered as an alchemist and if you buy illegal goods you get charged and making gets you jail time and repeated offensives will get you executed. Just to say alchemy is done by mixing things together because peasants aren't allowed to use any form of magic.
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