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==Worshippers== ===Shadow Adepts=== While the first unique class associated with Shar technically doesn't have anything to do with her at all, any discussion of her other followers would not be complete without exploring the Shadow Adept. While any "normal" caster can use the Shadow Weave and leave it there, this class represents someone who makes it their career to explore the mysteries of Shadow-weave magic and get the most out of it. The Shadow Adept is an caster of level 3 Arcane or Divine spells; who has the Shadow Weave feat; and at least one other Metamagic feat. So it's easy to qualify for. Straight away this class continues with full spellcasting progression and immediately unlocks all of the basic Shadow Weave Metamagic feats ''(Insidious, Pernicious and Tenacious magic)'' so you don't need to earn them through normal levelling and makes your magic more difficult to identify and dispel, and easier to overcome Weave-users' magic with. They also gain another Metamagic feat of their own choice midway through the class. Their main draw should be that they also gain up to +3 bonuses to their spell DCs, caster level checks and saves against Necromancy, Illusion and Enchantment spells, making their casting even better with their primary spell schools. So far we've just been talking about numerical advantages and no actual unique abilities that provide flavour. Well, you level up you gain low light vision and darkvision, because no class of "Shadow" would be complete without it and also the ''Shadow Walk'' spell was thrown in there for good measure. They can also create a purple disc of Shadow that acts like the ''Shield'' spell, but also provides a 30% miss chance on incoming attacks and later provides up to Spell Resistance 22, so low level casters fighting them might as well go home. The ultimate ability of the class is to create a shadow copy of yourself that can act in your stead for a short period of time. It's not quite a full simulacrum or a clone and needs to be mentally controlled, but it has your statistics and can act as the originator for the spells you cast, so you can use it to fool your opponent's into believing you are somewhere else. ===Nightcloaks=== Shar's actual unique prestige class is the Nightcloak and is her specialist divine casting class intended for [[Clerics]], but you could probably qualify with [[Druid]] or [[Ranger]] if you really tried, though you'd have a hard time convincing your GM that Shar accepts nature worshippers in her ranks. It's got quite stringent requirements for qualifying too: Shadow Weave Magic, Iron Will, Spell Focus ''(in one of the Shadow Weave schools)'', and one of the Shadow Weave Metamagic feats. It requires a bunch of skills that aren't typically associated with the Cleric class, such as Hide, Bluff and Perform, so multiclassing might be an option. It also requires you to be Neutral Evil and if you do have Cleric levels you must have access to the Darkness domain. When you get into the class you continue with a full spellcasting progression, but you don't gain the raw numerical power of the Shadow Adept class listed above, instead you gain more special abilities as you level up, though it's a bit of an unfocussed mish-mash of combat, stealth and social abilities. At the beginning, the Darkness domain spells are added to your normal divine spellcasting list, this can be of benefit if your start out class wasn't cleric, such as [[Favored Soul]] or [[Archivist]]. You also gain Darkvision ''(of course)'' but with the ability to see through magical darkness and you cannot ever be magically blinded. You get better with Shar's chosen weapon: the Chakram, so you're pretty much being forced to use it. They automatically get a +2 enhancement and the ''Returning'' quality when wielded by you, and can later be imbued with the ''Unholy'' quality. Once per tenday they can summon a small army of Shadow undead creatures. One per level for a number of rounds equal to their level. ''(so maxing at ten shadows for ten rounds)'' These Shadows can create more shadows with their drain ability, and any new ones fall under the control of the Nightcloak until the duration ends. *So at high level you can pretty much lay waste to small sections of battlefields by generating a cascading wave of incorporeal undead. *Even against hardass, high level, creature this ability will fuck them up because although shadows only gave a BAB of +1, they automatically drain D6 points of strength on a touch attack, so armour, shields of natural AC doesn't apply, so being mobbed by ten at once can seriously cause their strength to diminish FAST. They can also mess with minds; gaining the ability to communicate silently with other worshippers of Shar. Later they can modify memories as per the spell; they add their own Intelligence modifier to their saving throws; and in the end they can use ''Dominate Monster'' with their voice like some evil [[Dune|Bene Gesserit]] witch.
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