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==The Machine Coalition== The Machine Coalition splintered off from the Vital League due to arguing that sheen technology and even sheens themselves were not inherently evil, but could be magically controlled, dominated and exploited - at the very least as weaponry against their uncontrolled cousins. As the Vital League declared that any deviation from the "destroy all sheens and sheen-tech on sight" mentality was [[heresy]], the Machine Coalition broke off from them to go their own way. The two factions absolutely loathe each other, and violence is clearly imminent. Followers of the Coalition's philosophy, who signal their allegiance with a symbol of a hand-shape made up of machinery, are known as ''Machine Mages''. They still hunt down machine cysts and battle sheens, but their goals are to basically beat the sheens into submission and then take over them with a combination of magic and physical reprogramming, or at the very least smash them into pieces and salvage the useful junk to make [[Magitek|mecharcana]] from the ruins. ::Prerequisite: [[Wizard]] class, [[Wisdom]] 13, Skill Proficiency: Smith :::Specialist Wizards who do not practice the Barred Schools can take this kit. ::Barred Schools: Necromancy, Enchantment, Illusion ::Weapon Proficiencies: As Wizard ::Nonweapon Proficiencies: :::Bonus: Salvage, Artifice :::Recommended: Blacksmithing, Machine Language, Digital Persuasion ::Special Benefits: A Machine Mage starts play with a Tiny Hands Kit (+1 to Digital Persuasion and Salvage checks) and either a Capacitor Staff (quarterstaff that can deal +2d4 Electric damage on a strike 3/day, depleting a charge from its store of 1d20+20 charges each time this trait is used) or a Sensor Belt (doubles the range of Detect Fumes checks), as well as starting play with a Sheen [[familiar]] (Walker or Flitter). At the DM's discretion, a Machine Mage may start with 1d4+1 Machine Spells. ::Special Hindrances: Machine Mages cannot have normal [[familiar]]s; if a wizard takes up this kit after already having a chosen a normal familiar, the original familiar will leave, causing the standard penalties.
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