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=Mantis Shen= Characterized by its use of the "mantis fist" punch, in which the practitioner bends their wrist and uses their extended finger and thumb to focus their striking damage, mantis shen style emphasizes quickly-delivered precision brutality; joint locks, trips, disarms and fast strikes to eyes, temple and throat are the signature methods of these shen. In Hybrid Form, a Mantis shen gains +4 natural armor bonus and the Improved Grab feat, and can choose whether to do bludgeoning, slashing or piercing damage with its unarmed strikes. '''Additional Requirements:''' Combat Expertise, Improved Trip, Concentration 2 ranks, Escape Artist 5 ranks. '''Additional Class Skills:''' Intimidate '''1st Shen Ability - Improved Grapple (Ex):''' You gain Improved Grapple, if you lack it, or increase your Grapple bonus to +6 if you do. '''2nd Shen Ability - Chi Sau (Ex):''' You gain Blind-Fight as a bonus feat. '''3rd Shen Ability - Defang the Snake (Ex):''' You no longer suffer penalties for using light weapons or unarmed strikes to disarm foes. '''4th Shen Ability - Superior Trip (Ex):''' When you trip a target, the foe also takes damage as if you hit them with an unarmed strike. '''5th Shen Ability - One Finger Strike (Ex):''' Once per day per mantis shen level, you can declare a successful unarmed strike to be a One Finger Strike, causing the target to also take 1 Constitution damage due to blood loss. This ability doesn't affect creatures immune to critical hits.
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