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Simple D6 - Second Edition
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==Task Resolution== {|border=1 cellspacing=0 cellpadding=4 align='right' |- align='center' ! Roll | Success? || Degree of Success || |- align='center' ! 1 | No, and... || 0 || Critical Failure |- align='center' ! 2 | No || 0 || Failure |- align='center' ! 3 | Yes, but... || 1 || Partial Success |- align='center' ! 4 | Yes || 2 || Success |- align='center' ! 5 | Yes || 3 || Success |- align='center' ! 6 | Yes, and... || 4 || Critical Success |- align='center' ! 7+ | Yes, and..., and... || 5 || Critical Success |} When rolling for task resolution, count how many skills you have which would reasonably help you doing the task at hand and add one. That is the number of dice you roll. After rolling, pick one dice which becomes your result β then add 1 to that result for every natural 6 remaining. If the task resolution is in relation to scenery or environment consult the "Success?" column on the Task Resolution Chart. Rolling a Critical Failure means that you fail and a single bad thing happens, a Partial Success means that you succeed but not completely (or something bad happens despite your success) and a Critical Success means that you succeed and a single good thing happens. 1 additional good thing happens per point the roll exceeded 6. If the task resolution is in relation to another character, roll as above but instead of going by failure or success, consult the Task Resolution Table for Degree of Success. Each degree of success in your roll subtracts 1 hit point from your opponent. When the other character reaches 0 or less hit points in the area, you won the match. If the match was interrogation, you got your information, if it was combat the opponent is lying unconscious and if it was a trading situation, you got your discount. Remember to deduct the opponents Defense before resolving hit point loss. If a task is hard but manageable without specialist knowledge, the Game Master may impose a penalty to the roll. The penalty is subtracted from the final result of the roll. This is called a Point Penalty. Advanced Tasks are tasks which require specialist knowledge. When performing an advanced task, roll 1 dice fewer than normal β this may reduce you to 0 dice, making the task impossible. This is called a Dice Penalty. Easy tasks are never rolled for. If a task is easy enough to confer a bonus to a roll, just assume it was a success.
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