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==== Etherite Organization ==== * '''Initiate/Disciple''' - The prospective Etherite, often still a Sleeper. The Lab assistant and clueless Grad Student who must get their degree in pseudo-and-pseuntobereal-science before becoming a Researcher. * '''Researcher''' - A Researcher is a freshly accredited Etherite; the fresh-faced Doctor encouraged to go out into the world and find inspiration where they can before doing that mad science, and they ''do'' know more than your average scientist. The Etherites abhor the hyperspecialization that Technocratic science has wrought, and so Researchers are often crammed with as much knowledge in the traditional arts of learned people (science, math, philosophy, humanities, etc) as possible during their post-Awakening in order to make sure the best possible Etherite is a well-versed one. Of course, that also means they should consider finishing their traditional science doctorate, as it proves that you understand the Awakened as well as the Sleeping world in equal measure, and those who don't are often looked down on. They are beholden to pretty much everyone above them in a temporary position, and are expected to help Professors and Chairs with whatever it is they happen to be working on if they can. They're also expected to let their betters know about promising students, but sometimes they prefer to just get the ball rolling themselves; after all, nobody's really going to get mad at them for it since the need for Scientists is constant. They at one point used to be referred to as '''Natural Philosophers''', but now that just means you got mentored by an extremely old guy. * '''Professor''' - After enough time (or in game terms, once you've become an Adept in a Sphere) and impressing of the local mad science club, a Researcher can be approached by a Chair or two Professors of good standing to become a Tradition Professor, whose job it is to teach new Initiates and help tutor other Etherites in disciplines or Spheres they're having trouble with, and as such prefer stable lives hidden in plain sight in order to be easy to reach. They can get quite a lot of power if they're charismatic enough and have enough Researchers working under them, but are beholden to the concept of "Publish or Die"; They must regularly show that they're making breakthroughs in Scientific theory or invention, or they risk losing standing within their field. * '''Chair''' - Tenured Mad Scientists with all the apeshit politics that ensue. Becoming a Chair requires a level of politiking that would make even Hermetic Houses blush, but once you're in, you're in for life. Most Chairpeople are specific experts in their field, and particularly their Sphere, and as such are generally fonts of knowledge in their chosen fields of Science...but often have to deal with the fact that Chair positions tend to overlap among their rank, and you do not have to like or even respect your fellow Chair. This leads to just as much sniping and undermining of your rivals as it does to actual Science. Progressivists and Mad Scientists tend not to take these positions as they feel it limits their potential to actually involve themselves in research (to wildly different ends), and Adventurers would rather blow their brains out than ever be tied to a desk. * '''Emeriti''' - The Universally-Respected Professor Emeritus. The Feared-by-All Head of the Department, and all around the biggest swinging dick Scientist above all the rest, and they know it instantly and so does everyone else in the Tradition. They are undisputed masters of Science, and therefor basically do whatever they want and make all the rules if they so desire, but tend to prefer working on truly batshit stuff like making living spaceships, antimatter stars, and intentional paradoxes to study them deep out in Etherspace. If they show up, expect a lecture, or something ''super'' cool to happen/be invented.
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